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Full Version: Help Test a 1v1 Map
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Hello everyone, I've developed a rudementary 1v1 map called am_palm.

It's on the workshop and I'd love some advice on how to improve its layout, textures and other bugs that you may find.

https://steamcommunity.com/sharedfiles/f...1357395824

Just let me know any feedback via this thread or through my steam profile or even the comment section on the workshop profile - whereever you prefer.

Any problems downloading the map, just let me know.
tbh feels more like a really stripped down am_warehouse3. not much of a fan of maps with big objects in the middle of them, but there is sufficient cover available to circumvent pushers which is good. spawn needs some attention as you are either taking a 50/50 head shot battle or backing yourself into a corner, these sort of maps generally work with spawn in the middle but I would suggest multiple spawns to add variety and to utilize the rest of the map. not sure how I feel about the ramp/deck area seems to be missing cover or something. hope this helps.
(10-04-2018/10:36 AM)beta Wrote: [ -> ]tbh feels more like a really stripped down am_warehouse3. not much of a fan of maps with big objects in the middle of them, but there is sufficient cover available to circumvent pushers which is good. spawn needs some attention as you are either taking a 50/50 head shot battle or backing yourself into a corner, these sort of maps generally work with spawn in the middle but I would suggest multiple spawns to add variety and to utilize the rest of the map. not sure how I feel about the ramp/deck area seems to be missing cover or something. hope this helps.



Really appreciate the feedback.
I do kinda like the idea of something in the middle however I could easily change it so that its more open
I hadn't really thought about the spawns much but I will definitely randomise.
I'll look at adding some railings to the ramp deck thing.
I have made some changes to the map. It should be updated on the workshop.
ill look for some bugs and report back Wink
Changed a couple of the suggestions by Morty and changed the spawns as requested by Pepe.
Only 2 people. RIP.
(10-04-2018/08:27 PM)Masta Wrote: [ -> ]Only 2 people. RIP.

if you can get it on a server we can go a few rounds and see how it plays. visibility might be an issue, a lighter texture for the walls would help heaps
feelsokayman pepehands
my only issue was the spawns, good map Smile
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