[JAILBREAK] Arrest / warning shot plugins - Printable Version +- Invex Gaming - Gaming Community (https://invex.gg) +-- Forum: General (https://invex.gg/forumdisplay.php?fid=11) +--- Forum: Suggestions (https://invex.gg/forumdisplay.php?fid=71) +---- Forum: Rejected (https://invex.gg/forumdisplay.php?fid=105) +---- Thread: [JAILBREAK] Arrest / warning shot plugins (/showthread.php?tid=1064) Pages:
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Arrest / warning shot plugins - Trident - 19-02-2016 ARREST Description: When the round start, the guards receive handcuffs for use for arrest prisioners and they are back to jail Use example: bind "key" "sm_arrest" or bind "key" "sm_stop" https://forums.alliedmods.net/showthread.php?p=1835740 WARNING SHOT You can give warning shots that do not take lives and force drop the weapon in hand. Useful for controlling prisoners without having to remove your hp. https://forums.alliedmods.net/showthread.php?p=1621020 RE: Arrest - Luke - 19-02-2016 how do i engrish Would be okay i guess for rebellers, but we would have to limit it to say, 1 arrest per ct/round or something RE: Arrest - Trident - 19-02-2016 In the config back end there is a cvar asking how many "Handcuffs" per Guard. You know like . 2/6 - 2 cuffs 3/8 - 3 cuffs 4/15 - 4 cuffs really the odds are still in favor of the Prisoners. and the arrest ain't always gonna work if you hit that bind and they JUST move away.. good bye handcuff Luke RE: Arrest / warning shot plugins - Hello World - 19-02-2016 Can we get more player input on this? Mainly if they'd like it or not. Feel free to add a poll to the top of the page RE: Arrest / warning shot plugins - Soona - 20-02-2016 I'm not really sure whether that would be good or not because I haven't seen something like it. Could be cool though. That's my input rem RE: Arrest / warning shot plugins - Vinyl - 20-02-2016 The arrest thing could work with limited uses, dont know about the warning shots though. RE: Arrest / warning shot plugins - ev0 - 20-02-2016 Not really needed tbh. The point of the game is to rebel. If you manage to get close enough to a t. You just end up baiting. Warning shot is silly also. Forcing a t to drop his weapon is a little bit broken It is also Kos having a weapon so. RE: Arrest / warning shot plugins - Turtle - 20-02-2016 Would be a nice feature especially for non NAZI lenient wardens like Soona and I. But the point of the gane is to rebel if we already have guns and now we can arrest (even only a certain amount) it would be overpowered. Worth a trial though Conclusion: Agree with ev0 RE: Arrest / warning shot plugins - Mav - 20-02-2016 I would like some play testing seeing how rounds work out before I cast my input RE: Arrest / warning shot plugins - brandonn - 20-02-2016 +1 test test |