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[SERVER] Changes to VIP Packages - Printable Version

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+--- Thread: [SERVER] Changes to VIP Packages (/showthread.php?tid=11647)

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RE: Changes to VIP Packages - zemp - 17-11-2019

(17-11-2019/02:46 AM)Razor Wrote: Credit gifting unlocked for the person that bought it or for X amount of time for the server

what about like credit gifts so its kinda like a drop party in minecraft. So you can purchase 800 credits worth but when activated will give 800 credits to two random people on the server and needs atleast 6 people on to activate (therefor no way to abuse this).


RE: Changes to VIP Packages - Slothy - 17-11-2019

People with perm VIP, like myself. Credits are completely useless. We can't give them away and we can't spend them. I think something that could be added that would be cool is to type !shop and with your credits buy things like a Zeus at the start of a round for a t. This obviously would be for everyone not just for perm VIP. Maybe you could buy something and with doing this you have a higher chance to spawn in hotcell. Maybe buy a flashbang. I don't think these should be permanent, however, I think upon purchase you get the item you have purchased for 3 rounds. This would bring a new aspect to jb and it would give people more of a reason to stay online to get credits to buy these types of things. Just with this idea in mind, the community could come up with many more cool things to add.

Main points:
Purchasable flashbang on T side (Lasts 3 rounds)

Purchasable hotcell (once upon purchase this could either increase your odds to spawn in hotcell, or make it so you spawn in hotcell. This could either last one round or 3, I'd prefer 1 round. My only worry is that there might be like 7 people all in hotcell at once.

Purchasable Zeus on T side (Lasts 3 rounds)

Purchasable gun (P250, Glock, USP) This will be relatively expensive and can only be purchased once per map. And it puts in chat that a player has purchased a gun, Too let guards have a higher chance of surviving. Or you could make it so nothing gets put in chat, I only added it because I feel it could be really overpowered especially for new wardens/guards.

Purchasable guard position (Higher in guard q)

Purchasable armor for T side, This would prove to be useful when rebelling.


These are just ideas. Also, some of this have been said in previous threads that where I mainly got the Idea from.


RE: Changes to VIP Packages - zemp - 17-11-2019

Slothy i would rather not jailbreak be pay to win and vips get unfair advantages, its just more fun that way. I also think that alot of this stuff would not be worth the time rn.


RE: Changes to VIP Packages - Slothy - 17-11-2019

zemp Normal players would be able to use these. And these are just ideas. If it's too overpowered we can find a way to make it less over powered


RE: Changes to VIP Packages - zemp - 17-11-2019

yeah but a normal player isnt going to waste credits on temporary things. Slothy


RE: Changes to VIP Packages - Slothy - 17-11-2019

Why buy something thats not going to increase your performance in any way, than something that can


RE: Changes to VIP Packages - Byte - 27-11-2019

Just a reminder this is happening soonish. Probably on 1st.