Proposed change to damage from players during LR - Printable Version +- Invex Gaming - Gaming Community (https://invex.gg) +-- Forum: General (https://invex.gg/forumdisplay.php?fid=11) +--- Forum: Suggestions (https://invex.gg/forumdisplay.php?fid=71) +---- Forum: Rejected (https://invex.gg/forumdisplay.php?fid=105) +---- Thread: Proposed change to damage from players during LR (/showthread.php?tid=2802) |
RE: Proposed change to damage from players during LR - Razor - 30-05-2016 -1 Tbh it's a good strategy and besides why fix something that isn't broken. RE: Proposed change to damage from players during LR - Josh - 30-05-2016 asriel i like the rebel tag RE: Proposed change to damage from players during LR - Soona - 31-05-2016 (30-05-2016/11:40 PM)Razor Wrote: -1 Tbh it's a good strategy and besides why fix something that isn't broken. I proposed the idea because I think it's broken. So yea fixing problems is kewl o3o RE: Proposed change to damage from players during LR - Deamo - 31-05-2016 i would sujest instead making rebeling Ts request a Lr with each individual T RE: Proposed change to damage from players during LR - PoosKi - 31-05-2016 This is a hard one so I'm gonna go neutral. You just gotta have the quick reactions to pop them straight after! RE: Proposed change to damage from players during LR - DESTINY - 31-05-2016 +1 gives the CT's a better advantage to kill rebelling t's. RE: Proposed change to damage from players during LR - Pilot Stephan - 01-06-2016 Well, I generally love rebelling in LR and I think that's the reason I try to get to the end as a T side because they least expect it, Except I do like the suggestion so neutral. RE: Proposed change to damage from players during LR - n8 - 01-06-2016 (30-05-2016/08:33 PM)Soona Wrote: At the moment T's are completely immune from the CT's they aren't LR'ing with. I propose to change it so all ct's can harm the T and T's able to harm other ct's during. Fixes the strategy of picking LR's quickly after becoming a rebel which can be quite annoying from a CT perspective. Anyone from jailbreak community I encourage you to comment with your thoughts I quite like this idea, it makes it harder to rebel, and that is what jailbreak is about enforcing prisoners to do what the warden wants them to do, i'm sure rebelling ins't one. However if a t rebels then can't hide and do a lr real quick and gets sprayed down, that isn't too fun, this is a hard topic, would you rather have it harder for t's or ct's? I think it already is hard for t's to rebel if you have good guards, so eliminating the idea to rebel easily at the end is a little annoying. Soona maybe add a poll to vote if you want it "harder to guard" or "harder to rebel", that should give you an idea of what the community wants, if people want it harder to rebel i recommend trying to get this added, and if its the opposite, i'de just leave this idea. < my thoughts :3 RE: Proposed change to damage from players during LR - Jepson - 01-06-2016 Also we have to remember that the 2 last remaining T's have gone through a WHOLE round without rebelling to get to LR. They have earned the right to rebel being able to make it to LR, it's kinda an award that they can rebel and quickly LR. if the guards a too slow, then too bad. RE: Proposed change to damage from players during LR - Triple - 01-06-2016 I see your point @"Nate", but I think you are missing the fact it is already had enough to rebel on it's own unless you get the perfect chance which doesn't happen much. So I agree with what @"PhatKow" is saying. If the CT's decide to go play map games instead of watching the T's, their bad. If they think it is unfair that T's can rebel so easily, simple solution. CT's actually watch the T's, lol. |