Basecomms Perm Muting Players - Printable Version +- Invex Gaming - Gaming Community (https://invex.gg) +-- Forum: General (https://invex.gg/forumdisplay.php?fid=11) +--- Forum: Support and Bug Reports (https://invex.gg/forumdisplay.php?fid=116) +---- Forum: Solved (https://invex.gg/forumdisplay.php?fid=117) +---- Thread: Basecomms Perm Muting Players (/showthread.php?tid=6873) Pages:
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RE: Basecomms Perm Muting Players - Byte - 22-05-2017 So as disabling PrioritySpeaker has worked (no more mutes), I've concluded this was caused by the SourceComms update: https://www.invexgaming.com.au/showthread.php?tid=6839 I've reworked the Priority Speaker component of WardenTools and it now uses SourceComms to do session mutes and the unmuting logic is now (dare I say it) perfect: https://www.invexgaming.com.au/showthread.php?tid=6953&pid=65272 Anyway, I'm pretty confident this will fix it but theres only so much you can test solo with a extra laptop and bots. I'll leave this open for a bit for confirmations, then I'll close it as fixed. 1-2 days should be enough. EDIT: Seems solved. Closing. |