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Basecomms Perm Muting Players - Printable Version

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RE: Basecomms Perm Muting Players - Byte - 22-05-2017

So as disabling PrioritySpeaker has worked (no more mutes), I've concluded this was caused by the SourceComms update:
https://www.invexgaming.com.au/showthread.php?tid=6839

I've reworked the Priority Speaker component of WardenTools and it now uses SourceComms to do session mutes and the unmuting logic is now (dare I say it) perfect:
https://www.invexgaming.com.au/showthread.php?tid=6953&pid=65272

Anyway, I'm pretty confident this will fix it but theres only so much you can test solo with a extra laptop and bots.
I'll leave this open for a bit for confirmations, then I'll close it as fixed. 1-2 days should be enough.

EDIT: Seems solved. Closing.