RE: Armour On rebel_scaz - lb - 16-10-2017
(16-10-2017/11:25 PM)warden Wrote: it was a joke
+1 armour won't even be a significant change but alright and isn't big loop just designed to remove guns after every round correct me if I'm wrong I play job
well I'm not sure, because apparently after a sourcemod update we now keep our weapons on big loop if we survive the previous round.
I'm also hoping that this small change will be the first of many that will hopefully be a step in the right direction to improving the map
RE: Armour On rebel_scaz - Leevie - 17-10-2017
Lol, +1 then
RE: Armour On rebel_scaz - Razor - 17-10-2017
(16-10-2017/11:12 PM)Lil Bro Wrote: (16-10-2017/09:29 AM)Sausage Wrote: -1 ecksss deee
(just wants contributions tbh)
600th post
Getting a contribution wasnt my intention when I made this suggestion. Rebel is honestly a terrible map, and I'm quite sure many would agree with me. I am attempting to make this map somewhat decent. Let me start off by saying that this is a jailcamp map. Whenever this map is played, the only thing that happens for the duration of the map is jailcamping / telecamping / spawncamping. Let me start off with spawncamping. When rounds end, the surviving players carry their weapons over to the next round. Most players would start the map off by going and getting deagle. Once players acquire the deagle they are teleported back to spawn. The surviving players from the last round would usually camp spawn with the M4's / AK's they have carried over. Since players are not given armour on this map the players spawn camping have a significant advantage over the players getting deagle due to aim punch, and having the advantage of being able to shoot the players who have come through the teleporter first. Allowing the players to have armour during this round will atleast give many players a fighting chance to kill these spawn campers due to aim punch no longer being a factor. Another suggestion I have made is to remove weapons after round end (just like they used to on bigloop) and this would be essential in ridding or atleast mitigating the amount of spawn camping that happens at the start of the rounds. (This paragraph on spawn camping also relates to jailcamping and telecamping)
So @Sausage I'm sorry if this looked like a desperate attempt at gaining a contribution, and sure who wouldn't love a contribution, however my true intention in making this suggestion was a genuine attempt in bettering the condition of the map, because as of right now I feel as though the map is where most rule breaking takes place.
Wtf Masta did you teach him how to write an essay
RE: Armour On rebel_scaz - Masta - 17-10-2017
(17-10-2017/12:16 PM)Razor Wrote: (16-10-2017/11:12 PM)Lil Bro Wrote: (16-10-2017/09:29 AM)Sausage Wrote: -1 ecksss deee
(just wants contributions tbh)
600th post
Getting a contribution wasnt my intention when I made this suggestion. Rebel is honestly a terrible map, and I'm quite sure many would agree with me. I am attempting to make this map somewhat decent. Let me start off by saying that this is a jailcamp map. Whenever this map is played, the only thing that happens for the duration of the map is jailcamping / telecamping / spawncamping. Let me start off with spawncamping. When rounds end, the surviving players carry their weapons over to the next round. Most players would start the map off by going and getting deagle. Once players acquire the deagle they are teleported back to spawn. The surviving players from the last round would usually camp spawn with the M4's / AK's they have carried over. Since players are not given armour on this map the players spawn camping have a significant advantage over the players getting deagle due to aim punch, and having the advantage of being able to shoot the players who have come through the teleporter first. Allowing the players to have armour during this round will atleast give many players a fighting chance to kill these spawn campers due to aim punch no longer being a factor. Another suggestion I have made is to remove weapons after round end (just like they used to on bigloop) and this would be essential in ridding or atleast mitigating the amount of spawn camping that happens at the start of the rounds. (This paragraph on spawn camping also relates to jailcamping and telecamping)
So @Sausage I'm sorry if this looked like a desperate attempt at gaining a contribution, and sure who wouldn't love a contribution, however my true intention in making this suggestion was a genuine attempt in bettering the condition of the map, because as of right now I feel as though the map is where most rule breaking takes place.
Wtf Masta did you teach him how to write an essay
Over many years yes.
Razor do you have anything to play vidya games with?
RE: Armour On rebel_scaz - Mathew_1 - 03-11-2017
lol @Pluto got rektedered.
What a lot of people dont realise is that killing someone after they come through the deagle teleporter is a telecamp. I 100% agree that guns NEED to be removed after a round ends.
Another thing is that if guns are removed, people will be having a race to the end of the map as soon as the round starts, which is a lot better this way as people wont spend their time telecamping at spawns.
There are only 2 awps on the map, also making it a race to the end, only the best of players should be able to get the awp.
Huge +1 on the idea of removing weapons after every round.
RE: Armour On rebel_scaz - Leevie - 03-11-2017
(03-11-2017/07:56 AM)Mathew_1 Wrote: lol @Pluto got rektedered.
What a lot of people dont realise is that killing someone after they come through the deagle teleporter is a telecamp. I 100% agree that guns NEED to be removed after a round ends.
Another thing is that if guns are removed, people will be having a race to the end of the map as soon as the round starts, which is a lot better this way as people wont spend their time telecamping at spawns.
There are only 2 awps on the map, also making it a race to the end, only the best of players should be able to get the awp.
Huge +1 on the idea of removing weapons after every round.
Mathew_1 just wanted my free post
RE: Armour On rebel_scaz - wow - 03-11-2017
(03-11-2017/07:56 AM)Mathew_1 Wrote: lol @Pluto got rektedered.
What a lot of people dont realise is that killing someone after they come through the deagle teleporter is a telecamp. I 100% agree that guns NEED to be removed after a round ends.
Another thing is that if guns are removed, people will be having a race to the end of the map as soon as the round starts, which is a lot better this way as people wont spend their time telecamping at spawns.
There are only 2 awps on the map, also making it a race to the end, only the best of players should be able to get the awp.
Huge +1 on the idea of removing weapons after every round.
I agree with this, as soon as you fall into jail and have no jp (me lol) your most likely going to die if you dont know the code. Not carrying the guns over is good idea
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