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[NEED HELP] killing into lr in jb - Printable Version

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+---- Thread: [NEED HELP] killing into lr in jb (/showthread.php?tid=8601)

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RE: killing into lr in jb - Squidward - 14-10-2017

but you guys are missing the point about what happens when it’s roulette or simon says and 2 people “rebel” (lose) in the same way. how do you discern which one to kill, it could be seen as favouritism to leave 1 standing so I always kill everyone in games like that, past Lr


RE: killing into lr in jb - Magikarp - 14-10-2017

There used to be a rule (cant see it if its still there) that if its a choice based game (roulette) and all t's are given an equal choice and 3 go red and 1 goes blue. If the 3 lose you may kill them all.


RE: killing into lr in jb - Squidward - 22-11-2017

bump, apparently @rohja was told by Byte and Tick that you can kill into LR if it is roulette?? can i get this confirmed or discussed?


RE: killing into lr in jb - Byte - 23-11-2017

(13-10-2017/09:56 PM)Magikarp Wrote: Every T is forgiven once in the LR Period. If a t then rebels in LR he/she is kos. They may be forgiven however. If a t cheats their LR by killing the winning ct or not sticking to their rules and are caught, they may be deemed KOS.

^ This is correct Squidward 

(22-11-2017/10:06 PM)Squidward Wrote: bump, apparently @rohja was told by Byte and Tick that you can kill into LR if it is roulette?? can i get this confirmed or discussed?

I didn't discuss this with Rohja I'm pretty sure.

There used to be a rule which answered this.
Basically for random/choice games, if people wen't on the wrong option you could kill them all.
I'm pretty sure this option has been removed so its no longer a thing.
So no its against the rules to kill into LR.

So if you had 4 people doing roulette and 1 guy wins, you have to give that guy LR and do something with the other 3 people to decide who gets LR out of them (i.e. another LR).

Maybe others should chime in with their thoughts.
The rules are a little iffy but thats how I understand it.


RE: killing into lr in jb - Kaos - 23-11-2017

I think that the old rule should be re-implemented as everyone already goes by it anyway.

They are all given an equal and fair chance to pick a colour and if they all get it wrong then they all die.

It's not only roulette, same thing is usually applied to other games like 4 corners or the number walls and couch game on canyondam and nrx.


RE: killing into lr in jb - noname - 23-11-2017

i love how everything commented the same thing but in a different wording. haHAA Byte


RE: killing into lr in jb - Leevie - 23-11-2017

I think for games like roulette there should be a rule where if they all have a fair chance of picking which side they want and if they lose they die no matter what. Even if it goes to lr it should still be fine because they all had a fair chance of picking what side they want.

I would like to see the rule come back because for a while now, whenever wardens do roulette all the t's gang up and go to one side which means that they end up not playing roulette.


RE: killing into lr in jb - stu - 23-11-2017

Can we add the rule that we the guard must prioritise non rebelling t's for LR.

For example if there are two non rebels and one rebel, and one of the non rebels moves an inch you cannot kill them because there is a T that is rebelling?

Sorry if that doesn't make sense. Forgotten?

Also I think to bring the rule back where you can kill into LR with roulette and other games like that would be a good idea.


RE: killing into lr in jb - Leevie - 23-11-2017

(23-11-2017/10:07 AM)pepedoge. Wrote: Can we add the rule that we the guard must prioritise non rebelling t's for LR.

For example if there are two non rebels and one rebel, and one of the non rebels moves an inch you cannot kill them because there is a T that is rebelling?

Sorry if that doesn't make sense. Forgotten?

Also I think to bring the rule back where you can kill into LR with roulette and other games like that would be a good idea.

But even if they move an inch it's still considered rebelling as you aren't following the wardens orders to button freeze. It depends on how Nazi your CTS are really


RE: killing into lr in jb - Squidward - 23-11-2017

(23-11-2017/10:07 AM)pepedoge. Wrote: Can we add the rule that we the guard must prioritise non rebelling t's for LR.

For example if there are two non rebels and one rebel, and one of the non rebels moves an inch you cannot kill them because there is a T that is rebelling?

Sorry if that doesn't make sense. Forgotten?

Also I think to bring the rule back where you can kill into LR with roulette and other games like that would be a good idea.

a rebeller is a rebeller, if you don’t wanna be shot, don’t move...

and as for the other thing, there could be an issue with drawing the line between people losing a game, and people rebelling, on a map like summer, where all t’s except 1 could lose in 4 corners, but a lot might escape through the vent. All of them still lost the map game and if the new rule was implemented they should all die, although now they can free roam the map, and are rebelling. So what would happen in that situation?