Consumables Jailbreak - Printable Version +- Invex Gaming - Gaming Community (https://invex.gg) +-- Forum: General (https://invex.gg/forumdisplay.php?fid=11) +--- Forum: Suggestions (https://invex.gg/forumdisplay.php?fid=71) +---- Forum: Rejected (https://invex.gg/forumdisplay.php?fid=105) +---- Thread: Consumables Jailbreak (/showthread.php?tid=4479) |
RE: Consumables Jailbreak - asriel - 14-06-2017 extra rtv? i would buy 20 of those RE: Consumables Jailbreak - stu - 14-06-2017 +1 EXCEPT FOR THE USP maybe in special days, it gives you med shots, tactical awarenesses, and he grenades during the round? RE: Consumables Jailbreak - moist - 14-06-2017 Maybe like 10k creds and u get like 5% chance to spawn with zeus or something like that. same with like a medshot. 5k with a 10% chance to get. and with smokes etc. 5k to have 10% chance at getting smoke/flash/decoy. RE: Consumables Jailbreak - fluxxx - 14-06-2017 I think this is good, even the USP RE: Consumables Jailbreak - zemp - 14-06-2017 +1 but what happens if you buy an item then the warden does a spec day (probs should be refunded), also should be a limit on amount of time to buy an item, and the hot cell idea is a good one but maybe like 10k for perm chance RE: Consumables Jailbreak - TNK - 14-06-2017 (14-06-2017/08:19 PM)Dandy Wrote: My Thoughts. (in red) +1 I would go with this RE: Consumables Jailbreak - d. - 15-06-2017 (14-06-2017/09:05 PM)Jr Moist Wrote: Maybe like 10k creds and u get like 5% chance to spawn with zeus or something like that. thats fucking overprices and no one would ever by a fucking 5% zeus chance for 10k lmao zeus isnt even good RE: Consumables Jailbreak - Forgotten - 15-06-2017 My thoughts: - Suicide bomb (with a decreased radius to the surf suicide bomb) - 1500-3500 credits $ would be cool I guess - USP - 1200-2000 credits $ 1000 credits* - Medishot - 200+ credits $* 400 credits* - HE Grenade - 400+ Credits $ good - Flashbang (same as HE) $* 300 credits - Molotov/incend - 600-800 credits $ 400 credits* - Smoke - 600 credits $* 150 credits - Extending onto the gun check idea (forgot who suggested it) maybe that for CT - 1000+ credits * guessing this was the idea about the gun hidden from your player model idea made a few months back, too op, remove. - Tac nade - 1000 credits $* 250 credits* Extra Jetpack fuel 1.0-1.4 1500 credits *$ (might lead to map exploits) remove. New cell 1000 credits $ (could be unbalanced) why? Remove. Armour 800 credits $ (no helmet) remove and only make it so you can buy 100% armour (below) Armour 1300 credits $ (helmet) shorten to 800 credits Zeus 800 credits $* this is good, but 800 credits is way too much for a one use weapon, 100-200 seems better. Extra RTV 1300+ credits $* (could be op) too hard to do I believe, plus would steer map changing process away from an actual vote. Player model test (works the round after) 250 credits $* there's already a thread showcasing skins, so there's no need for this. RE: Consumables Jailbreak - Squidward - 15-06-2017 I don't think that the usp should be buyable. #1 the way jb is played is perfectly fair between the 2 teams, often with T's winning more rounds than the CT's. The T's don't need any more advantages, especially at a price of only $1000 #2 it will cause the beginning of rounds, standing outside of cells, to be much longer because of the CT's wanting to check every individual for a weapon. #3 this will also cause confusion for new players, seeing a T come out of cells with a gun, they'd call that a hot cell next round which will lead to free killing and more abuse reports RE: Consumables Jailbreak - wow - 15-06-2017 +1, nice idea |