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Consumables Jailbreak - Printable Version

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RE: Consumables Jailbreak - asriel - 14-06-2017

extra rtv? i would buy 20 of those


RE: Consumables Jailbreak - stu - 14-06-2017

+1 EXCEPT FOR THE USP

maybe in special days, it gives you med shots, tactical awarenesses, and he grenades during the round?


RE: Consumables Jailbreak - moist - 14-06-2017

Maybe like 10k creds and u get like 5% chance to spawn with zeus or something like that.
same with like a medshot. 5k with a 10% chance to get.
and with smokes etc. 5k to have 10% chance at getting smoke/flash/decoy.


RE: Consumables Jailbreak - fluxxx - 14-06-2017

I think this is good, even the USP


RE: Consumables Jailbreak - zemp - 14-06-2017

+1 but what happens if you buy an item then the warden does a spec day (probs should be refunded), also should be a limit on amount of time to buy an item, and the hot cell idea is a good one but maybe like 10k for perm chance


RE: Consumables Jailbreak - TNK - 14-06-2017

(14-06-2017/08:19 PM)Dandy Wrote: My Thoughts. (in red)


- Suicide bomb (with a decreased radius to the surf suicide bomb) - 1500-3500 credits $   Remove.

- USP - 1200-2000 credits $ Remove.

- Medishot - 200+ credits $*

- HE Grenade - 400+ Credits $

- Flashbang (same as HE) $* 200 credits.

- Molotov/incend - 600-800 credits $ 500 credits.

- Smoke - 600 credits $* 200 credits

- Extending onto the gun check idea (forgot who suggested it) maybe that for CT - 1000+ credits * idk what this is.

- Tac nade - 1000 credits $* 500 credits

Extra Jetpack fuel 1.0-1.4 1500 credits *$ (might lead to map exploits)

New cell 1000 credits $ (could be unbalanced) Remove.

Armour 800 credits $ (no helmet)

Armour 1300 credits $ (helmet)

Zeus 800 credits $* 600 credits.

Extra RTV 1300+ credits $* (could be op) Remove.

Player model test (works the round after) 250 credits $* <---- good idea

+1 I would go with this


RE: Consumables Jailbreak - d. - 15-06-2017

(14-06-2017/09:05 PM)Jr Moist Wrote: Maybe like 10k creds and u get like 5% chance to spawn with zeus or something like that.
same with like a medshot. 5k with a 10% chance to get.
and with smokes etc. 5k to have 10% chance at getting smoke/flash/decoy.

thats fucking overprices and no one would ever by a fucking 5% zeus chance for 10k lmao

zeus isnt even good


RE: Consumables Jailbreak - Forgotten - 15-06-2017

My thoughts: 

- Suicide bomb (with a decreased radius to the surf suicide bomb) - 1500-3500 credits $ would be cool I guess

- USP - 1200-2000 credits $ 1000 credits*

- Medishot - 200+ credits $* 400 credits*

- HE Grenade - 400+ Credits $ good

- Flashbang (same as HE) $* 300 credits

- Molotov/incend - 600-800 credits $ 400 credits*

- Smoke - 600 credits $* 150 credits

- Extending onto the gun check idea (forgot who suggested it) maybe that for CT - 1000+ credits * guessing this was the idea about the gun hidden from your player model idea made a few months back, too op, remove.

- Tac nade - 1000 credits $* 250 credits*

Extra Jetpack fuel 1.0-1.4 1500 credits *$ (might lead to map exploits) remove.

New cell 1000 credits $ (could be unbalanced) why? Remove.

Armour 800 credits $ (no helmet) remove and only make it so you can buy 100% armour (below)

Armour 1300 credits $ (helmet) shorten to 800 credits

Zeus 800 credits $* this is good, but 800 credits is way too much for a one use weapon, 100-200 seems better.

Extra RTV 1300+ credits $* (could be op) too hard to do I believe, plus would steer map changing process away from an actual vote.

Player model test (works the round after) 250 credits $* there's already a thread showcasing skins, so there's no need for this.


RE: Consumables Jailbreak - Squidward - 15-06-2017

I don't think that the usp should be buyable.

#1 the way jb is played is perfectly fair between the 2 teams, often with T's winning more rounds than the CT's. The T's don't need any more advantages, especially at a price of only $1000

#2 it will cause the beginning of rounds, standing outside of cells, to be much longer because of the CT's wanting to check every individual for a weapon.

#3 this will also cause confusion for new players, seeing a T come out of cells with a gun, they'd call that a hot cell next round which will lead to free killing and more abuse reports


RE: Consumables Jailbreak - wow - 15-06-2017

+1, nice idea