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Consumables Jailbreak - Printable Version

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RE: Consumables Jailbreak - Nipples - 15-06-2017

+1 Usp Should cost more 4k maybe??


RE: Consumables Jailbreak - Razor - 15-06-2017

Updated above a lil bit

Forgotten IMO instead of the prices being lower they should be higher, there are heaps of people with 10-100k credits just sitting there doing nothing meaning it'd be 2-4 weeks of constant usps and flashes/smokes/molly's :^). But yeah as said, just suggested values.

Squidward I get what you mean with new players getting confused but it makes the server differ from every other server, the usp is probably a bit too op but it's just an idea. Plus the gun check line which is on basically every map is for checking T's for guns.


RE: Consumables Jailbreak - Magikarp - 16-06-2017

You could restrict the buy time to 20 secs and then make it so it announces when a T buys a usp. "A Prisoner has purchased a USP-S". Makes it fair because you dont know what T but it's gonna be there somewhere.
Also I have 200k-300k credits so i'm keen


RE: Consumables Jailbreak - moist - 16-06-2017

Maybe like instead give the t's a p2000 or glock.
as these then make noise of the cts can get an idea of where they are.
also I think does a lil' less damge.


RE: Consumables Jailbreak - d. - 16-06-2017

(15-06-2017/10:02 PM)Razor Wrote: Updated above a lil bit

Forgotten IMO instead of the prices being lower they should be higher, there are heaps of people with 10-100k credits just sitting there doing nothing meaning it'd be 2-4 weeks of constant usps and flashes/smokes/molly's :^). But yeah as said, just suggested values.

Squidward I get what you mean with new players getting confused but it makes the server differ from every other server, the usp is probably a bit too op but it's just an idea. Plus the gun check line which is on basically every map is for checking T's for guns.

if someone buys a gun, they're gonna use it in the cell/as cells are open, not gonna buy it and let the CT's gun check line them lol.


RE: Consumables Jailbreak - Razor - 16-06-2017

(16-06-2017/01:47 PM)d. Wrote:
(15-06-2017/10:02 PM)Razor Wrote: Updated above a lil bit

Forgotten IMO instead of the prices being lower they should be higher, there are heaps of people with 10-100k credits just sitting there doing nothing meaning it'd be 2-4 weeks of constant usps and flashes/smokes/molly's :^). But yeah as said, just suggested values.

Squidward I get what you mean with new players getting confused but it makes the server differ from every other server, the usp is probably a bit too op but it's just an idea. Plus the gun check line which is on basically every map is for checking T's for guns.

if someone buys a gun, they're gonna use it in the cell/as cells are open, not gonna buy it and let the CT's gun check line them lol.

Personally I'd buy it in a stack of T's xd.

And yeah announcements for when someone purchases an item would be great Magikarp.


RE: Consumables Jailbreak - d. - 16-06-2017

(16-06-2017/01:50 PM)Razor Wrote:
(16-06-2017/01:47 PM)d. Wrote:
(15-06-2017/10:02 PM)Razor Wrote: Updated above a lil bit

Forgotten IMO instead of the prices being lower they should be higher, there are heaps of people with 10-100k credits just sitting there doing nothing meaning it'd be 2-4 weeks of constant usps and flashes/smokes/molly's :^). But yeah as said, just suggested values.

Squidward I get what you mean with new players getting confused but it makes the server differ from every other server, the usp is probably a bit too op but it's just an idea. Plus the gun check line which is on basically every map is for checking T's for guns.

if someone buys a gun, they're gonna use it in the cell/as cells are open, not gonna buy it and let the CT's gun check line them lol.

Personally I'd buy it in a stack of T's xd.

And yeah announcements for when someone purchases an item would be great Magikarp.

it'd obviously have some kind of timer otherwise that'd be gay asf tbh


RE: Consumables Jailbreak - zemp - 18-06-2017

(16-06-2017/12:53 PM)Magikarp Wrote: You could restrict the buy time to 20 secs and then make it so it announces when a T buys a usp. "A Prisoner has purchased a USP-S". Makes it fair because you dont know what T but it's gonna be there somewhere.
Also I have 200k-300k credits so i'm keen

Razor are you trying to make Magi op...


RE: Consumables Jailbreak - Byte - 19-06-2017

Just FYI this is confirmed as being added to Jailbreak.
In the mean time the credit prices and items have to be decided.

My personal opinion:
  • -1 on suicide bomb (too OP)
  • USP will have to have limited ammo (could be a glock instead to make it less OP)
  • -1 on HE grenade
  • -1 on Armour (based on CT/T etc, this should be set for you anyway)
Other rules need to be considered:
  • Window of purchase may need to be restricted (similar to special day starts). Maybe you can only buy within first 20 seconds of round or something? What if a special day starts, you would lose your stuff? Refund needed? Maybe you can only buy after 1 minute has passed?
  • If you can buy at anytime, some things become OP (like a gun). Putting an unarmed T in a cell becomes dangerous as they could come back out with a gun etc ruining the strategy in the game.
  • Some things should be CT or T only. Tact nades should be CT weapons unless dropped on death.
  • There needs to be a limit on purchases otherwise some people will have a stacked kit every round. Maybe you can only buy 1-2 items per round max? Or you can only buy every X rounds or something.
  • Credit prices seem a little too high. Only those with a lot of credits could afford them. They can be lowered to more reasonable prices once I analyse the average credits balances on Jailbreak.
Some points to think about and discuss.


RE: Consumables Jailbreak - Andi - 19-06-2017

(19-06-2017/09:23 PM)Byte Wrote: Just FYI this is confirmed as being added to Jailbreak.
In the mean time the credit prices and items have to be decided.

My personal opinion:
  • -1 on suicide bomb (too OP)
  • USP will have to have limited ammo (could be a glock instead to make it less OP)
  • -1 on HE grenade
  • -1 on Armour (based on CT/T etc, this should be set for you anyway)
Other rules need to be considered:
  • Window of purchase may need to be restricted (similar to special day starts). Maybe you can only buy within first 20 seconds of round or something? What if a special day starts, you would lose your stuff? Refund needed? Maybe you can only buy after 1 minute has passed?
  • If you can buy at anytime, some things become OP (like a gun). Putting an unarmed T in a cell becomes dangerous as they could come back out with a gun etc ruining the strategy in the game.
  • Some things should be CT or T only. Tact nades should be CT weapons unless dropped on death.
  • There needs to be a limit on purchases otherwise some people will have a stacked kit every round. Maybe you can only buy 1-2 items per round max? Or you can only buy every X rounds or something.
  • Credit prices seem a little too high. Only those with a lot of credits could afford them. They can be lowered to more reasonable prices once I analyse the average credits balances on Jailbreak.
Some points to think about and discuss.
Byte maybe not a gun because there's a hotcell already so if we added gun to this, this will just be a boring game. Basically ct's will always die at the first 3-5mins.