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Consumables Jailbreak - Printable Version

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RE: Consumables Jailbreak - moist - 19-06-2017

I agree with Andi

Byte maybe a zeus instead?


RE: Consumables Jailbreak - Byte - 19-06-2017

Andi Another idea is a gun with 1 bullet in the chamber.
Then again you have to think about every player there and if they all get 1 gun etc.
But the high credit price might mean most don't.


RE: Consumables Jailbreak - PoosKi - 19-06-2017

If I'm gonna be completely honest, scrap guns completely. Even if handicaps/nerfs to it are made will still be over powered and really unfair towards the guards...


RE: Consumables Jailbreak - Andi - 19-06-2017

(19-06-2017/10:09 PM)Byte Wrote: Andi Another idea is a gun with 1 bullet in the chamber.
Then again you have to think about every player there and if they all get 1 gun etc.
But the high credit price might mean most don't.

That's a good one but make the gun glock so ct don't die straight after dink through cell glass etc. Also might can buy extra bullet for an expensive price like example each bullet is 3-5k creds.


RE: Consumables Jailbreak - Andi - 19-06-2017

(19-06-2017/10:26 PM)PoosKi Wrote: If I'm gonna be completely honest, scrap guns completely. Even if handicaps/nerfs to it are made will still be over powered and really unfair towards the guards...

We can make the guard can buy like heavy Phoenix suit but the difference in the server is the suit didnt slows them, but only if the guns is going to be added.


RE: Consumables Jailbreak - Andi - 21-06-2017

(19-06-2017/10:09 PM)Byte Wrote: Andi Another idea is a gun with 1 bullet in the chamber.
Then again you have to think about every player there and if they all get 1 gun etc.
But the high credit price might mean most don't.

Byte  with this idea, be careful with the !ws plugin because from my experience playing in a rp server a gun with no bullet can have a full mags after changing skins from !ws. Razor can confirm this.


RE: Consumables Jailbreak - Leevie - 12-08-2017

Bump


RE: Consumables Jailbreak - Ease - 18-08-2017

(14-06-2017/08:19 PM)Dandy Wrote: My Thoughts. (in red)


- Suicide bomb (with a decreased radius to the surf suicide bomb) - 1500-3500 credits $   Remove.

- USP - 1200-2000 credits $ Remove.

- Medishot - 200+ credits $*

- HE Grenade - 400+ Credits $

- Flashbang (same as HE) $* 200 credits.

- Molotov/incend - 600-800 credits $ 500 credits.

- Smoke - 600 credits $* 200 credits

- Extending onto the gun check idea (forgot who suggested it) maybe that for CT - 1000+ credits * idk what this is.

- Tac nade - 1000 credits $* 500 credits

Extra Jetpack fuel 1.0-1.4 1500 credits *$ (might lead to map exploits)

New cell 1000 credits $ (could be unbalanced) Remove.

Armour 800 credits $ (no helmet)

Armour 1300 credits $ (helmet)

Zeus 800 credits $* 600 credits.

Extra RTV 1300+ credits $* (could be op) Remove.

Player model test (works the round after) 250 credits $* <---- good idea
Go with this +1


RE: Consumables Jailbreak - Chappo - 19-08-2017

nades pre cool