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Zombie Day Infected TP - Big Moist - 05-03-2016

My suggestion is for Jailbreak servers on the 'Croatian Virus Outbreak Day'. I have noticed that when two infected are selected they are usually in death run, climb, etc, *a location which you cannot exit the winners cage or it*. I would like to suggest that the zombies are teleported to armoury  when they are selected, and it would remove the issue of a wasted special day.

Also i would like to suggest that the zombies are controlled by a ratio, like 1:5 or something, as when there are like 30 people on the two infected usually take a long time to infect others, and when there is little people on like 8, 2 zombies infect everyone really quickly or infect no-one because of the first issue.

Just something to consider, thanks Tongue


RE: Zombie Day Infected TP - Trident - 05-03-2016

I can't See any current issue's the the ratio tbh if there is MORE people then they should be able to infect faster as they wouldn't have to run as far to find someone So thats a -1 from me for that.


However 1+ on the possibility for the teleport for the infected players.


RE: Zombie Day Infected TP - Byte - 05-03-2016

Hmm teleporting them to armory would be mean we need coords which mean it wouldn't work on every map until we finish adding all the coords (the same ones the snitches plugin uses).

I think if the infected get trap it is pretty much their fault, if both are trapped maybe an admin can freeze them for 10 seconds then teleport them out (to stop delaying of 7 minutes). So its a -1 for me on the teleport thing.

As for the ratio, yes that would be an easy change but you got to remember than it can be easy to infect everybody once a few are infected (as you dont kill people you only infect them to get extra help). I think 2 should be enough even with 30 non infected but we could always playtest an ratio. So -1 on for me as well on that.


RE: Zombie Day Infected TP - Big Moist - 05-03-2016

(05-03-2016/08:14 PM)Byte Wrote: Hmm teleporting them to armory would be mean we need coords which mean it wouldn't work on every map until we finish adding all the coords (the same ones the snitches plugin uses).

I think if the infected get trap it is pretty much their fault, if both are trapped maybe an admin can freeze them for 10 seconds then teleport them out (to stop delaying of 7 minutes). So its a -1 for me on the teleport thing.

As for the ratio, yes that would be an easy change but you got to remember than it can be easy to infect everybody once a few are infected (as you dont kill people you only infect them to get extra help). I think 2 should be enough even with 30 non infected but we could always playtest an ratio. So -1 on for me as well on that.

Ok Sad


RE: Zombie Day Infected TP - Byte - 05-03-2016

(05-03-2016/08:25 PM)Big_moist Wrote:
(05-03-2016/08:14 PM)Byte Wrote: Hmm teleporting them to armory would be mean we need coords which mean it wouldn't work on every map until we finish adding all the coords (the same ones the snitches plugin uses).

I think if the infected get trap it is pretty much their fault, if both are trapped maybe an admin can freeze them for 10 seconds then teleport them out (to stop delaying of 7 minutes). So its a -1 for me on the teleport thing.

As for the ratio, yes that would be an easy change but you got to remember than it can be easy to infect everybody once a few are infected (as you dont kill people you only infect them to get extra help). I think 2 should be enough even with 30 non infected but we could always playtest an ratio. So -1 on for me as well on that.

Ok  Sad

Dont worry its mainly because I cant be bothered getting the coords for every map we have.

If you got any other ideas though let me know Big Grin