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Suggestion: Kevlar + Helm - Printable Version

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+---- Thread: Suggestion: Kevlar + Helm (/showthread.php?tid=1381)



Suggestion: Kevlar + Helm - Skrub - 13-03-2016

This may be a silly suggestion but maybe the option for Ts to buy Kevlar+Helmet in store to help increase their survivabilty in a round ($10,000 in game money). To prevent abuse maybe limit it to 1/2 max purchased per round and make it NOT carry over into the next one.

Thoughts?

P.S. I tried to post this in suggestions but my iFail phone wouldn't let me proceed.


RE: Suggestion: Kevlar + Helm - Trident - 13-03-2016

Moved to correct section.


not 100% sure on this my self.


RE: Suggestion: Kevlar + Helm - Grom - 13-03-2016

It seems pretty cool so if your rebelling and you get tapped by an m4 you still have a chance
But purchasing wouldn't work in my opinion
Like spy vs spy we could put spots in one particular cell for amour so some would have it and some wouldn't

P.S I hate aim punch


RE: Suggestion: Kevlar + Helm - gutterfucker - 13-03-2016

It'd take away from the random fun of the game, (ie; armour spawns in cells) and most T's would generally amass the 10K around the same time, meaning a shitload of armoured T's.


RE: Suggestion: Kevlar + Helm - Skrub - 13-03-2016

(13-03-2016/10:07 AM)gutter Wrote: It'd take away from the random fun of the game, (ie; armour spawns in cells) and most T's would generally amass the 10K around the same time, meaning a shitload of armoured T's.

Which is why as I said limit it to Max 1/2 purchases per round. It also only lasts for 1 round so you can never have a human wave of armored Ts.


RE: Suggestion: Kevlar + Helm - daquan - 13-03-2016

Im with what @gutter said, it would just take away the fun of hoping to get a good cell (hot cell or vent cell). although there is spyvspy that does have an armour cell. I still think it will take away the fun.


RE: Suggestion: Kevlar + Helm - Byte - 13-03-2016

We had an idea to use a small amount of credits for disposables:
- Medi shots
- Tactical nades
- Gun with 1 bullet

Etc. This could also be added to the same plugin.
Only thing we need to check is the cost to make sure its not too OP or too UP.


RE: Suggestion: Kevlar + Helm - CHEF - 13-03-2016

(13-03-2016/09:04 PM)Byte Wrote: We had an idea to use a small amount of credits for disposables:
- Tactical nades
- Gun with 1 bullet

I honestly don't like neither of these two.
Tactical nade because it is so overpowered as a T to have vision of the CT's (if we're talking about T's being able to get them)
Gun with 1 bullet because killing a warden or any CT can hugely change the dynamic of the round.

If this is being considered, I also have a suggestion.
Make it so you can only buy these things in a certain amount of time when the round starts (e.g. 15 seconds after round starts you cannot buy anything)