Zombie day in Jailbreak and its issues. - Printable Version +- Invex Gaming - Gaming Community (https://invex.gg) +-- Forum: Counter-Strike: Global Offensive (https://invex.gg/forumdisplay.php?fid=141) +--- Forum: Jailbreak (https://invex.gg/forumdisplay.php?fid=137) +--- Thread: Zombie day in Jailbreak and its issues. (/showthread.php?tid=1404) |
Zombie day in Jailbreak and its issues. - Skrub - 13-03-2016 Zombie day can be fun (it's usually overplayed by SOME wardens) but there definitely some issues with it. Infected trapped - too easy for infected to get stuck in courses... If the initial infected are in a closed course it's a waste of a day. Negev - this thing is utterly broken on infected day haha. Waterside is a classic example of negevs blowing zombies to hell and back. Unreachable places - finishing a course as survivor first can mean gg to infected (mountain minecraft jail map is an example of this). A zombie has no way to reach the winners box (unless jetpack which is illegal). Personally I feel that aside from the speed boost they also probably need a jump boost as well... These 3 reasons are one of the reasons why I don't like zombie days much... I'm wondering if I'm the only one who feels this way. I apologize in advance if I have poor grammar or punctuation since I posted this from my iFail phone RE: Zombie day in Jailbreak and its issues. - Big Moist - 13-03-2016 I already suggested something about the infected being trapped and it was rejected, and the negev is a gun so you can't rlly remove it from the map -1 on those two. +1 on the jump boost though,that could also help with infected beign stuck, but it wouldn't be that high or people would abuse and glitch out, idk leave it up to others for discussion |