[CS:GO BLOG] Release Notes for 6/9/2016 - Printable Version +- Invex Gaming - Gaming Community (https://invex.gg) +-- Forum: Counter-Strike: Global Offensive (https://invex.gg/forumdisplay.php?fid=141) +--- Forum: General (https://invex.gg/forumdisplay.php?fid=81) +---- Forum: Official CSGO Updates (https://invex.gg/forumdisplay.php?fid=163) +---- Thread: [CS:GO BLOG] Release Notes for 6/9/2016 (/showthread.php?tid=3039) |
[CS:GO BLOG] Release Notes for 6/9/2016 - Bot Invex - 10-06-2016 Release Notes for 6/9/2016 [MISC] – Replaced the penalty for the suicide or disconnection of a player. Instead of the elimination of round-end income, a living enemy player now receives compensation equal to the missed kill reward opportunity. – On Valve official servers, the current map will be excluded from the vote options at the end of a match. […] http://blog.counter-strike.net/index.php/2016/06/14740/ RE: [CS:GO BLOG] Release Notes for 6/9/2016 - Masta - 10-06-2016 got it, my school blocks it though! RE: [CS:GO BLOG] Release Notes for 6/9/2016 - Mourning Wood - 10-06-2016 (10-06-2016/11:28 AM)Masta Wrote: got it, my school blocks it though! I'll copy paste so you can read it, I'm assuming invex isn't blocked since you posted that. [MISC] – Replaced the penalty for the suicide or disconnection of a player. Instead of the elimination of round-end income, a living enemy player now receives compensation equal to the missed kill reward opportunity. – On Valve official servers, the current map will be excluded from the vote options at the end of a match. – Modified behavior of mp_endmatch_votenextmap_keepcurrent (default 1). When set to 0, the current map will be excluded from the end of match map vote panel. – Full player hitboxes are now used by “cl_weapon_debug_show_accuracy 2” so that the circle appears closer to the target in 3D space. – Fixed coin journal not being accessible from inventory UI. [OSX/Linux] – Made it so “Fullscreen” sets an exclusive fullscreen mode and “Windowed Fullscreen” sets a non-exclusive fullscreen mode. Exclusive fullscreen mode allows for potentially higher performance while making switching back to the desktop slower. [SPECTATING] – Added the concommand spec_player_by_accountid that switches observer target to the player with SteamID64 passed as argument. – Added the convar spec_lock_to_accountid which, when set, will lock the observer target to the specified SteamID64 player. The lock can be set regardless of whether or not the player is currently connected. [MAPS] Cbble: -Added stairs up to B site platform, giving CTs additional options for defending the site -Updated trees with more accurate collision model -Fixed rendering error on wall hole model used near bombsite A -Fixed various bugs (Thanks csgobugtracker.com contributors!) -Improved visibility from underpass to A site Mirage: -Fixed pixelwalk in CT spawn -Fixed some small seethrough gaps in bombsite A -Fixed small seethrough gap from Short to Mid -Fixed grenadecollision on van in bombsite B -Van now plays proper surface sounds when walking on it -Stairs in palace and B apartments will now play correct surface sounds -Fixed potential rendering error on wall hole model used in CT sniper position -Fixed various bugs (Thanks csgobugtracker.com contributors!) Cache: -Minor bug fixes Nuke: -Added ladder to bombsite B target -Top of bombsite B target now opaque -Added short crate stack to CT outside – Misc clip fixes Collision model update: -Added more accurate collision model for bombsite models used in Mirage, Inferno, Cache. -Added more accurate collision model for barrels used in Overpass B site. RE: [CS:GO BLOG] Release Notes for 6/9/2016 - Byte - 10-06-2016 Ty Mourning Wood, the feed we are using only gives us a bit of the content and not all of it which is a shame. RE: [CS:GO BLOG] Release Notes for 6/9/2016 - Masta - 11-06-2016 (10-06-2016/12:15 PM)Mourning Wood Wrote:(10-06-2016/11:28 AM)Masta Wrote: got it, my school blocks it though! thanks dude |