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[CS:GO BLOG] Release Notes for 6/9/2016 - Printable Version

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[CS:GO BLOG] Release Notes for 6/9/2016 - Bot Invex - 10-06-2016

Release Notes for 6/9/2016

[MISC] – Replaced the penalty for the suicide or disconnection of a player. Instead of the elimination of round-end income, a living enemy player now receives compensation equal to the missed kill reward opportunity. – On Valve official servers, the current map will be excluded from the vote options at the end of a match. […]


http://blog.counter-strike.net/index.php/2016/06/14740/


RE: [CS:GO BLOG] Release Notes for 6/9/2016 - Masta - 10-06-2016

got it, my school blocks it though! Sad


RE: [CS:GO BLOG] Release Notes for 6/9/2016 - Mourning Wood - 10-06-2016

(10-06-2016/11:28 AM)Masta Wrote: got it, my school blocks it though! Sad

I'll copy paste so you can read it, I'm assuming invex isn't blocked since you posted that.

[MISC]
– Replaced the penalty for the suicide or disconnection of a player. Instead of the elimination of round-end income, a living enemy player now receives compensation equal to the missed kill reward opportunity.
– On Valve official servers, the current map will be excluded from the vote options at the end of a match.
– Modified behavior of mp_endmatch_votenextmap_keepcurrent (default 1). When set to 0, the current map will be excluded from the end of match map vote panel.
– Full player hitboxes are now used by “cl_weapon_debug_show_accuracy 2” so that the circle appears closer to the target in 3D space.
– Fixed coin journal not being accessible from inventory UI.

[OSX/Linux]
– Made it so “Fullscreen” sets an exclusive fullscreen mode and “Windowed Fullscreen” sets a non-exclusive fullscreen mode. Exclusive fullscreen mode allows for potentially higher performance while making switching back to the desktop slower.

[SPECTATING]
– Added the concommand spec_player_by_accountid that switches observer target to the player with SteamID64 passed as argument.
– Added the convar spec_lock_to_accountid which, when set, will lock the observer target to the specified SteamID64 player. The lock can be set regardless of whether or not the player is currently connected.

[MAPS]

Cbble:
-Added stairs up to B site platform, giving CTs additional options for defending the site
-Updated trees with more accurate collision model
-Fixed rendering error on wall hole model used near bombsite A
-Fixed various bugs (Thanks csgobugtracker.com contributors!)
-Improved visibility from underpass to A site

Mirage:
-Fixed pixelwalk in CT spawn
-Fixed some small seethrough gaps in bombsite A
-Fixed small seethrough gap from Short to Mid
-Fixed grenadecollision on van in bombsite B
-Van now plays proper surface sounds when walking on it
-Stairs in palace and B apartments will now play correct surface sounds
-Fixed potential rendering error on wall hole model used in CT sniper position
-Fixed various bugs (Thanks csgobugtracker.com contributors!)

Cache:
-Minor bug fixes

Nuke:
-Added ladder to bombsite B target
-Top of bombsite B target now opaque
-Added short crate stack to CT outside
– Misc clip fixes

Collision model update:
-Added more accurate collision model for bombsite models used in Mirage, Inferno, Cache.
-Added more accurate collision model for barrels used in Overpass B site.


RE: [CS:GO BLOG] Release Notes for 6/9/2016 - Byte - 10-06-2016

Ty Mourning Wood, the feed we are using only gives us a bit of the content and not all of it which is a shame.


RE: [CS:GO BLOG] Release Notes for 6/9/2016 - Masta - 11-06-2016

(10-06-2016/12:15 PM)Mourning Wood Wrote:
(10-06-2016/11:28 AM)Masta Wrote: got it, my school blocks it though! Sad

I'll copy paste so you can read it, I'm assuming invex isn't blocked since you posted that.

[MISC]
– Replaced the penalty for the suicide or disconnection of a player. Instead of the elimination of round-end income, a living enemy player now receives compensation equal to the missed kill reward opportunity.
– On Valve official servers, the current map will be excluded from the vote options at the end of a match.
– Modified behavior of mp_endmatch_votenextmap_keepcurrent (default 1). When set to 0, the current map will be excluded from the end of match map vote panel.
– Full player hitboxes are now used by “cl_weapon_debug_show_accuracy 2” so that the circle appears closer to the target in 3D space.
– Fixed coin journal not being accessible from inventory UI.

[OSX/Linux]
– Made it so “Fullscreen” sets an exclusive fullscreen mode and “Windowed Fullscreen” sets a non-exclusive fullscreen mode. Exclusive fullscreen mode allows for potentially higher performance while making switching back to the desktop slower.

[SPECTATING]
– Added the concommand spec_player_by_accountid that switches observer target to the player with SteamID64 passed as argument.
– Added the convar spec_lock_to_accountid which, when set, will lock the observer target to the specified SteamID64 player. The lock can be set regardless of whether or not the player is currently connected.

[MAPS]

Cbble:
-Added stairs up to B site platform, giving CTs additional options for defending the site
-Updated trees with more accurate collision model
-Fixed rendering error on wall hole model used near bombsite A
-Fixed various bugs (Thanks csgobugtracker.com contributors!)
-Improved visibility from underpass to A site

Mirage:
-Fixed pixelwalk in CT spawn
-Fixed some small seethrough gaps in bombsite A
-Fixed small seethrough gap from Short to Mid
-Fixed grenadecollision on van in bombsite B
-Van now plays proper surface sounds when walking on it
-Stairs in palace and B apartments will now play correct surface sounds
-Fixed potential rendering error on wall hole model used in CT sniper position
-Fixed various bugs (Thanks csgobugtracker.com contributors!)

Cache:
-Minor bug fixes

Nuke:
-Added ladder to bombsite B target
-Top of bombsite B target now opaque
-Added short crate stack to CT outside
– Misc clip fixes

Collision model update:
-Added more accurate collision model for bombsite models used in Mirage, Inferno, Cache.
-Added more accurate collision model for barrels used in Overpass B site.

thanks dude