Tactical Sticking Players - Printable Version +- Invex Gaming - Gaming Community (https://invex.gg) +-- Forum: General (https://invex.gg/forumdisplay.php?fid=11) +--- Forum: Support and Bug Reports (https://invex.gg/forumdisplay.php?fid=116) +---- Forum: Solved (https://invex.gg/forumdisplay.php?fid=117) +---- Thread: Tactical Sticking Players (/showthread.php?tid=3350) |
Tactical Sticking Players - Seth - 28-06-2016 If a tacictal is thrown directly onto a player, the player who was hit by the tac is stuck in the air/ground and can't move. Also the tac won't go off and the player is immobilized. The only solution to this problem is by getting a player to jump on the tac. Please fix xP Many members of the community can agree with me. RE: Tactical Sticking Players - PoosKi - 28-06-2016 I hate this. +1 for the report though RE: Tactical Sticking Players - DangersClose - 28-06-2016 +1 for the report, Ct's throwing tacs on people need to slay imo. RE: Tactical Sticking Players - Seth - 28-06-2016 Their supposed to, and if they kill some1 who is stuck it's a freekill DangersClose RE: Tactical Sticking Players - jimjacker - 28-06-2016 I think they should keep this, its always fun getting Seth mad by throwing tac's at him. RE: Tactical Sticking Players - Seth - 28-06-2016 @"jimjackoff" it was an accident RE: Tactical Sticking Players - Byte - 28-06-2016 Seth we can't really fix this...its a game mechanic. Unless we like destroy the tactical nade after X time to stop it from permanently making people stuck. I could also try to make it not collide with players (ie goes right through players) but I'm not sure if this is possible or a better solution. Thoughts? RE: Tactical Sticking Players - Forgotten - 28-06-2016 (28-06-2016/08:33 PM)Byte Wrote: Seth we can't really fix this...its a game mechanic. How about if it collides with a stack, instantly or after a second, destroy it. RE: Tactical Sticking Players - Seth - 28-06-2016 Byte that is what I intentionally thought, but like if it would be possible to make it go through players it'd be amazing tbh RE: Tactical Sticking Players - Byte - 30-06-2016 Seth Forgotten @"KinG" DangersClose I changed it so Tactical Grenades no longer collide with players. Now they only 'lock' and detonate upon hitting walls. This has fixed CT's using it on stacked T's which used to cause the sound glitch/frozen tact nade. It also seems to have fixed the issue where the nade thrown on a cell door which then opens (before denotation) caused glitches, however not 100% on that being fixed as I didn't test it too much. If that still happens, feel free to make a new bug report. |