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Messing around with griver - Printable Version

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Messing around with griver - Byte - 18-07-2015

Was messing around with greatriver xdream map, fixing some map bugs and decided to add this 'secret' room teleport.
I may make a custom version of greatriver just to see what I can do.

[Image: f089223972.jpg]


RE: Messing around with griver - Hello World - 18-07-2015

Secret one as in nade arena or inside CT ramp ?

IIRC from inside CT ramp you can hit the switch to allow nade arena if you choose to go that way. Just need to change the logic that enables the switch.

Edit: Saw what griver_invex is lol.
Edit2: You also forgot CCSPlayer in solid list (not solid) (2, 0014) models/player/ctm_st6.mdl


RE: Messing around with griver - Byte - 19-07-2015

(18-07-2015/11:05 PM)reminiscences Wrote: Secret one as in nade arena or inside CT ramp ?

IIRC from inside CT ramp you can hit the switch to allow nade arena if you choose to go that way. Just need to change the logic that enables the switch.

Edit: Saw what griver_invex is lol.
Edit2: You also forgot CCSPlayer in solid list (not solid) (2, 0014) models/player/ctm_st6.mdl

HMU when you can, we can alter current griver to fix bugs.
Like I added a working ladder into secret room, the picture I posted above is random lol, ignore it.
We can also fix nade room somehow I guess or ignore nade room (its not that important).
I had some other ideas for QOL changes.


RE: Messing around with griver - Hello World - 21-07-2015

env_cubemap used on world geometry without rebuilding map. . ignoring: glass/glass01
env_cubemap used on world geometry without rebuilding map. . ignoring: de_nuke/nukwater_movingplane
env_cubemap used on world geometry without rebuilding map. . ignoring: plaster/wall_white04
 
^ map on server

n2s :
  • "SOLID_VPHYSICS" props to "not solid"
  • boundary box with brush set to playerclip textured