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[JAILBREAK] Adding different self healing methods - Printable Version

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Adding different self healing methods - RushR - 29-06-2017

This thread is sort of based off Killemz thread on the fact that t's are constantly being freewounded and having sooks.

We could add more things to heal, and these things could heal for different amounts. For eg, wwe could add a bandage that would self heal for 25 health points. The syringe (currently implemented) self healing for 50 health points. A medi-kit, self healing for 90 health points.

Ok, so. Let's say that a retarded ct decides to shoot into a stack and you have 10 little kids having a sook. 1 terrorist could spawn in with a deployable medi kit each round. This medi-kit would have 10 charges (negotiable number) and each terrorist is able to press 'E' (use key) on the medi-kit and obtain 70 additional health points, (or just fills them back up to 100). Each terrorist that obtains their 70 health points would take off a single charge. (This medi kid could be obtained if the original selected terrorist dies etc. If he/she/retard falls off the map, then everyone's loss.)


RE: Adding different self healing methods - Forgotten - 30-06-2017

See the thing about this is that the whole suggestion is based around being healed from a free wound from a CT breaking rules, players shouldn't be the ones fixing these as there are admins/report systems for a reason, also 1 or more medics on every Jailbreak map and the "Set Prisoners to 100 HP" function that the warden can use.

In a rebelling situation this would be way too OP and the medi-shot healing is already really balanced we don't need to add more healing attributes to the game as it would make it unbalanced and we'd have rebellers healing them self to 100 HP left and right.

TL;DR, we don't need more things to heal prisoners. Medishots, 100 HP Warden tool and medics on every jb map is enough.


RE: Adding different self healing methods - RushR - 30-06-2017

(30-06-2017/12:03 AM)Forgotten Wrote: See the thing about this is that the whole suggestion is based around being healed from a free wound from a CT breaking rules, players shouldn't be the ones fixing these as there are admins/report systems for a reason, also 1 or more medics on every Jailbreak map and the "Set Prisoners to 100 HP" function that the warden can use.

In a rebelling situation this would be way too OP and the medi-shot healing is already really balanced we don't need to add more healing attributes to the game as it would make it unbalanced and we'd have rebellers healing them self to 100 HP left and right.

TL;DR, we don't need more things to heal prisoners. Medishots, 100 HP Warden tool and medics on every jb map is enough.

Fair enough, this suggestion did come from someone that spends most of their time trynna kill as many ct's as he can lmao.
Also, when iis ROTM and WOTM becoming a thing again? I can't seem to find this months nominations and votes.


RE: Adding different self healing methods - Forgotten - 30-06-2017

POTM awards happen at the start of each month, however it wasn't done this month because staff were busy
https://www.invexgaming.com.au/forumdisplay.php?fid=165


RE: Adding different self healing methods - Cookiemeister - 30-06-2017

(30-06-2017/12:03 AM)Forgotten Wrote: See the thing about this is that the whole suggestion is based around being healed from a free wound from a CT breaking rules, players shouldn't be the ones fixing these as there are admins/report systems for a reason, also 1 or more medics on every Jailbreak map and the "Set Prisoners to 100 HP" function that the warden can use.

In a rebelling situation this would be way too OP and the medi-shot healing is already really balanced we don't need to add more healing attributes to the game as it would make it unbalanced and we'd have rebellers healing them self to 100 HP left and right.

TL;DR, we don't need more things to heal prisoners. Medishots, 100 HP Warden tool and medics on every jb map is enough.
Forgotten i have recently seen an addon exactly like what rushr is describing. This addon was found on Alliedmodders and if you would like i can give u the link. 

This addon is a very effective addon as throughout the round a random life ring (like a boat Life Ring) is placed on the map in a random location unless location gets set. As you can choose the health added to the T this shouldn't make it to OP nor to Under powered. This would be effective towards rebellers because if they are running around the map and see the life ring in the location that is placed on the map then they get that little boost of say 25HP.

+1 This is a good suggestion as long as it doesn't get the ability to be to OP.


RE: Adding different self healing methods - RushR - 01-07-2017

(30-06-2017/07:51 AM)Cookiemeister Wrote:
(30-06-2017/12:03 AM)Forgotten Wrote: See the thing about this is that the whole suggestion is based around being healed from a free wound from a CT breaking rules, players shouldn't be the ones fixing these as there are admins/report systems for a reason, also 1 or more medics on every Jailbreak map and the "Set Prisoners to 100 HP" function that the warden can use.

In a rebelling situation this would be way too OP and the medi-shot healing is already really balanced we don't need to add more healing attributes to the game as it would make it unbalanced and we'd have rebellers healing them self to 100 HP left and right.

TL;DR, we don't need more things to heal prisoners. Medishots, 100 HP Warden tool and medics on every jb map is enough.
Forgotten i have recently seen an addon exactly like what rushr is describing. This addon was found on Alliedmodders and if you would like i can give u the link. 

This addon is a very effective addon as throughout the round a random life ring (like a boat Life Ring) is placed on the map in a random location unless location gets set. As you can choose the health added to the T this shouldn't make it to OP nor to Under powered. This would be effective towards rebellers because if they are running around the map and see the life ring in the location that is placed on the map then they get that little boost of say 25HP.

+1 This is a good suggestion as long as it doesn't get the ability to be to OP.

Yooza