Competitive #1 Game Night Recap - Printable Version +- Invex Gaming - Gaming Community (https://invex.gg) +-- Forum: Counter-Strike: Global Offensive (https://invex.gg/forumdisplay.php?fid=141) +--- Forum: General (https://invex.gg/forumdisplay.php?fid=81) +---- Forum: FFA Deathmatch (Locked) (https://invex.gg/forumdisplay.php?fid=142) +---- Thread: Competitive #1 Game Night Recap (/showthread.php?tid=823) Pages:
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Competitive #1 Game Night Recap - Byte - 26-01-2016 Thanks to everybody who was able to play on the night. It was a lot of fun messing around. I'm looking for some opinions on the game night, if you could reply to these questions: On a scale of 1 (very bad) to 10 (very good), how fun was the game night? What would have made it better/ what are things that need to changed/improved? Would you join other competitive game nights if they occurred frequently (once a week/2 weeks/month etc)? If so how frequent would be ideal? Any other thoughts? Thanks again to everyone! Gift crate winners: Code: Your gift was delivered to Invex | VaJyena! RE: Competitive #1 Game Night Recap - Slyi - 26-01-2016 good madmax next time RE: Competitive #1 Game Night Recap - daquan - 26-01-2016 On a scale of 1 (very bad) to 10 (very good), how fun was the game night? 9 What would have made it better/ what are things that need to changed/improved? byte should stay on my team [b]Would you join other competitive game nights if they occurred frequently (once a week/2 weeks/month etc)? If so how frequent would be ideal?[/b] yes, if byte is on my team Any other thoughts? byte left me :9 RE: Competitive #1 Game Night Recap - Ownaj - 26-01-2016 On a scale of 1 (very bad) to 10 (very good), how fun was the game night? Definitely a 10 What would have made it better/ what are things that need to changed/improved? the communication was a little aidsy with so many in ts at once. Dunno how to solve that problem. Something that could make it better is maybe activating auto bhop for a round/having duels between teams like 1v1 in mid then send next player out/having random weapon rounds like all deag all sawed offs etc etc. [b]Would you join other competitive game nights if they occurred frequently (once a week/2 weeks/month etc)? If so how frequent would be ideal?[/b] would join for a once a week + 2 weeks month whatever im down. Any other thoughts? Thanks for the nova polar mesh im fukin rich RE: Competitive #1 Game Night Recap - Sir Lagalot - 27-01-2016 On a scale of 1 (very bad) to 10 (very good), how fun was the game night? 10/10, great night! What would have made it better/ what are things that need to changed/improved? More competitive rules such as 4 grenades and map vetos! Also prizes for the winners would be good! Even if it is just credits on the competitive server or something like that! Would you join other competitive game nights if they occurred frequently (once a week/2 weeks/month etc)? If so how frequent would be ideal? I would definitely join them if they occurred more frequently. It would be cool if they were every 2 weeks or every month or something on a Friday afternoon! Any other thoughts? Thanks for the Aug Colony <3 RE: Competitive #1 Game Night Recap - Byte - 27-01-2016 (27-01-2016/12:11 AM)Sir Lagalot Wrote: More competitive rules such as 4 grenades and map vetos! !rtv existed but no one used it. As for grenades, its limited to 3 max and only 1 flashbang to try and limit flash spam. A lot of people have mentioned the 2 flashbang thing but with a lot of players (10 on each team), the flashbangs (20 per team) will start to get annoying. Thoughts? RE: Competitive #1 Game Night Recap - Mav - 27-01-2016 Was Great fun! maybe we will host a tournament for prizes next time! 4 Teams 5vs5 30 rounds Two winning teams of the first matches fight in the next tournament for a skin prizes! Example of prizes Winning team gets ONE AK47| Redline EACH or AWP| BOOM's ect ect ect RE: Competitive #1 Game Night Recap - Grom - 27-01-2016 10 I definitely loved getting some good rounds and messing around and we better do another one soon On a scale of 1 (very bad) to 10 (very good), how fun was the game night? 10 I'd love to do more with the 5v5 tournament but not with that big of a prize pool RE: Competitive #1 Game Night Recap - gutterfucker - 27-01-2016 I honestly don't even think a prize pool is important, we all had a lot of fun just playing the game pretty lax. A small prize pool should be more than enough IMO. The night itself was great fun, looking forward to more. RE: Competitive #1 Game Night Recap - Ownaj - 27-01-2016 (27-01-2016/08:22 AM)MassiveMav Wrote: Was Great fun! maybe we will host a tournament for prizes next time!4 teams per map would be sick! I love this idea mav |