Team Ratios - Printable Version +- Invex Gaming - Gaming Community (https://invex.gg) +-- Forum: Counter-Strike: Global Offensive (https://invex.gg/forumdisplay.php?fid=141) +--- Forum: Jailbreak (https://invex.gg/forumdisplay.php?fid=137) +--- Thread: Team Ratios (/showthread.php?tid=899) Pages:
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Team Ratios - Byte - 04-02-2016 I've decided to make a new JB Ratio plugin. What ratios are ideal do people think? 1 player 1 CT or 1 T 2 players 1/1 3 players 1/2 4 players 1/3 5 players 1/4 6 players 1/5 7 players 1/6 8 players 2/6 9 players 2/7 10 players 2/8 11 players 3/8 12 players 3/9 13 players 3/10 14 players 3/11 15 players 3/12 16 players 4/12 17 players 4/13 18 players 4/14 19 players 4/15 20 players 5/15 etc RE: Team Ratios - Luke - 04-02-2016 yeah das gewd it holds the 1:3 RE: Team Ratios - daquan - 04-02-2016 Yeah that seem right RE: Team Ratios - Mav - 04-02-2016 https://www.youtube.com/watch?v=JeimE8Wz6e4 RE: Team Ratios - Grom - 05-02-2016 1:3 still ideal RE: Team Ratios - Ownaj - 05-02-2016 Ye dis good fam RE: Team Ratios - gutterfucker - 05-02-2016 Only change I'd make is 7 players = 2/5. Other than that, spic and span. RE: Team Ratios - Grom - 05-02-2016 (05-02-2016/08:45 AM)gutter Wrote: Only change I'd make is 7 players = 2/5. Other than that, spic and span. If you think about it u need at least 6 taking 14 ts otherwise it getting too overwhelming to keep track of the rebeling RE: Team Ratios - Ownaj - 07-02-2016 When is this being implemented? Or is it already there just not working? Multiple times where the ratios are wonky af. RE: Team Ratios - Byte - 07-02-2016 (07-02-2016/09:17 AM)Ownaj Wrote: When is this being implemented? Or is it already there just not working? Multiple times where the ratios are wonky af. No its not implemented yet. The current ratio plugin tries to be as close to 1:3 as possible so sometimes it will stack CT a bit and sometimes it will stack T a bit. I could make it always be 1:3 or smaller so that CT will never be stacked but i'm not exactly sure if this is better or worse? We could playtest it for a few days. |