[COMBAT SURF] Make selfmute carry over map changes - Printable Version +- Invex Gaming - Gaming Community (https://invex.gg) +-- Forum: General (https://invex.gg/forumdisplay.php?fid=11) +--- Forum: Suggestions (https://invex.gg/forumdisplay.php?fid=71) +---- Forum: Rejected (https://invex.gg/forumdisplay.php?fid=105) +---- Thread: [COMBAT SURF] Make selfmute carry over map changes (/showthread.php?tid=9398) |
Make selfmute carry over map changes - fluxxx - 17-12-2017 Make sm carry over after map changes Example: Its big loop and I !sm spades on the last round and then the map changes and he is unmute my suggestion is to make it that he would've stayed sm on the next map RE: Sm - Dragon - 17-12-2017 +1 whenever you sm someone people just write retry in console and come back and you can hear them RE: Sm - Byte - 19-12-2017 (17-12-2017/04:49 PM)SpAdes Wrote: -1 not necessary, there are other suggestions that could be implemented that actually benefit the server What is the point of posting this? There are 90+ suggestions, should people post which other suggestions are more important in each one? SpAdes Discuss each suggestion on its own and+1/-1 on the suggestion itself, not other suggestions or workload. RE: Make selfmute carry over map changes - lb - 19-12-2017 +1 really good to add so you don't have to keep sm'ing someone after a map change, although if this is implemented could we also implement something to bring up a list of people you have self-muted (unless it shows up in chat already) because most people only !sm someone if they are being annoying one map and don't worry about su'ing them as it doesn't carry over maps, most people would forget that they sm'ed a certain player and would forget to !su them unless they areold to !su the player by somebody else. RE: Make selfmute carry over map changes - Mathew_1 - 19-12-2017 Sometimes you might forget to su a player and I personally think its good the way it is now. As instead of muting someone for your whole session, there is an expiry at the end of each map in case you forget. Plus its not complicated to just re-write the self mute and mute the player for the rest of that map. Good suggestion, I have thought about it before thought, but I just thought it could do more right while it still unmutes at the end of maps. Sorry, but -1. |