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GIVING AWAY 800AUD in BTC and Keys - Printable Version

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GIVING AWAY 800AUD in BTC and Keys - Blurry - 07-01-2018

Hey everyone,

I'm giving back to the community because of the warm welcome i was given to Invex throughout the last couple of months. I'm sure a lot of people know this by now but if you didn't, I invested quite a bit of money into bitcoin late 2016 because a colleague told me it was a good idea and it definitely turned out to be. I cashed in most of my coins when the prices reached 21000 USD for one Bitcoin, so I made quite of money that I don't know what to do with, so I have decided to give away a part of the amount which is in my jax account which is 0.04. I will also be giving away 25 keys as well as 1 month VIP


How to enter is simple all you have to do is like the post and comment some ideas for my new map best Ideas will win the bitcoin, the keys and VIP will be drawn randomly through a ramdon number picker 

Good Luck all!!!


RE: GIVING AWAY 0.04BTC and KEYS - Don - 07-01-2018

A climb thats actually hard Smile


RE: GIVING AWAY 0.04BTC and KEYS - SpAdes - 07-01-2018

Surely a "SpAdes is the best Fortnite Player" poster on a cell & clicking certain buttons/objects in the correct order opens up a hole to a vent in a cell.

Also, maybe make like a moving dodge course (like in current lego map) but make t's stand on an ice platform (so they slide if they move/jump to fast) and make it a certain size (square) to add caution when attempting the dodge course. Then make the dodge course slowly move towards the T's and could get gradually faster or harder jumps with CT's having the ability to stop it when it gets to LR. This idea could also be made so that the platform moves through the dodge course rather than the dodge course moving towards them.

Another idea is like on JB_nrx where there are two boxes, one for true & one for false with doors controlled by a button (the True box would have a green coloured bottom and the False box would have a red coloured bottom). A CT then asks a question that can only be answered with 'True' or 'False. Once all T's are inside their preferred box, the CT would then reveal the correct answer (True or False) and there would be a coloured button associating to the colour of the floor for either of the boxes (Green button for True, Red button for False). The CT would then click the incorrect answer's button i.e if the answer is truth, the red button for false would be pressed. Thus resulting in all T's within the False box to die.


RE: GIVING AWAY 0.04BTC and KEYS - PoosKi - 07-01-2018

Definitely make the map fun, not too easy to rebel but make it possible (try balance it)
Make new creative map games that some players would love to switch to a map just because of that mapgame.

Just some ideas, I have more if you want them Smile

EDIT/MORE TO ADD:
Some creative map games (that I've told you about is)

1v1 Arena - Would work by setting health of the two players going in with 100 HP and having a small count down, this would then give them guns and they would 1v1 to stay alive. The glass around the outside would be bullet proof and you can see in but they can't see you.

Dropdown variation - This would work much like the drop down/four corners on jb_summer but it's different. Pretty much there would be 3-5 layers of traps that you fall down, You pick a corner like normal four corners and one drops, it's a race to the bottom as well. You would need a recall button as well, and you'd need to put them relatively close together.

Dodge ball - Much like the dodgeball Lr, make a game for one. This means when gone in to the arena and the door is shut, each player is set on 1hp and is given unlimited flashbangs, this will mean it's a FFA dodgeball game in side of the map w/o having to go to lr Smile

bomb toss - Something different that not many people have and is a good option to do other than dropping a gun to run it.

Colour tower - Make it like the dystopian one so it's more difficult other than to literally just jump down (make some moving ones etc and some odly shaped ones)

Triathalon - So, make this a relatively large map game with 3 different parts to it. Climb, Surf, BHOP (you can change the combination) There will be checkpoints in between the different map games and you'll have to complete a small course of all 3 to win.


Just some cool added ideas for yah @"Blurrly"


RE: GIVING AWAY 0.04BTC and KEYS - collector - 07-01-2018

Put ducky momo song on the disco!!!!


RE: GIVING AWAY 0.04BTC and KEYS - Killemz - 07-01-2018

Make tele tower like on the old Lego map and dystopian but actully make it decent


RE: GIVING AWAY 0.04BTC and KEYS - polarbear - 07-01-2018

FUCKING RUSSIAN ROULETTE TABLE


RE: GIVING AWAY 0.04BTC and KEYS - Will - 07-01-2018

Ok, this is all I've got for now but will add to this list as I get more ideas:

1. Add in an invex logo and your name to add us as the original creator (like dragon with made by Blurrly) so that everyone knows who made it
2. Look at clouds and obama for some cool map tricks, cant list too many here but like itd be cool to have some teles about the actual map to break it up (idk what a good way to implement cause I dont know your map) maybe just have some teles for different map games so you dont need to adjust proportions too much if you want to add a map game. Another fun thing could be your own take on the Robama care. (Basically add in different secrets that are really fun but not necessarily helpful to rebels.
3. A variant of PDR and Dr would always be fun cause those can are always pretty good.
4. Maybe take a bit from undertale and have something to do in cells and a delayed cell button which could make the inbetween time pretty fun.
5. Take from minecraft and chuck P250s everywhere so that rebels have somewhere to get weapons but not having to go to armoury
6. Have a unique or semi-unique colour/idea scheme to tie your map together. This could be a favourite video game or a specific art style like cartoons or steampunk.
7. "Play test it" Basically get some friends together on just a lobby and play jb without all the plugins and see how it all plays out and if either guards or rebels are overpowered and balance them accordingly.
8. Have high and low skill ceilings. Basically try to make it linear so that new people can play (signs every where and just a good layout thats clear) while still having things that take veteran players years to master. (think extreme climb different map secrets and the like)
9. Be experimental, go places no one has gone before and see what works and what doesnt to give it a real feel
10. If it does get added work closes with the jb community, admin team and staff to attempt to take on feedback and improve it (have a great platform to test on.
11. Keep in mind special days and make areas that would work with them.
12. Look at different minigame servers and things that have caught on and make things that work with them. (ask me in shoutbox if you want some examples)
13. Make you able to rebel straight out of the gate (think clouds, obama) but make sure to make it extremely difficult so its difficult for inexperienced ts to do so.
14. Go through the different maps in your own time and look for different minigames that you enjoy and try to replicate them and then improve them in your own map.

Now for some concrete ideas:

1. Disco with some kick ass songs (look at res)
2. Climb of different intensities (easy, hard, exteme, ect) look at clouds and peanut climb for ideas of different jumps
3. Colour Jump
4. Knife arena
5. An area for warday (sorta referenced this earlier)
6. Hentai room (kek)
7. Designated places for lr (gun toss shot4shot)
8. Good armoury, dont do any of that pussy shit with just aks and scouts have awps and maybe daks depending how easy it is to rebel
9. Upper areas for cts to have a positional advantage (undertale catwalks)
10. Dodgecourse
11. Unique guncheck line. Put a design on it and make it your own/.
12. Have clean stair clips (google 3kliksphilip stair clipping)
13. Make it multi layered. With an elevator to lower regions (easy way to get in huge map games without fucking up your map.
14. KZ climb (like real hell level difficulty.


RE: GIVING AWAY 0.04BTC and KEYS - Juck - 07-01-2018

1. A game in which a t is put into a room, the guard starts it and the t is spawned with a unlimited grenades and must shoot them into a hoop/ring, once he gets the grenade into the hoop a new one spawns (maybe further away or covered by a obstacle) he must complete all the hoops before the timer runs out. If he does the t is teleported to a winner cell, and if he doesn't he is either teleported to a losers cell or slain by the map game.

2. Dodge course where the warden decides how many win, it would have to be odd numbers starting at 3 and working its way up. If you are hit by the obstacle you are teleported to a losers cell, the winners are all teleported to separate winning cells where a there is two buttons that say either kill or save. once all winning ts vote the losing cell is either opened or slain. (you could make it so if kill is chosen they are made to fight to the death or play a map game that kills.

3. Climb, bhop and surf all in one. A game where you start with either climb, surf or bhop and the winner is teleported to a winners cell whilst the rest are teleported to the next game. At the end all who didn't win either bhop, surf or climb are teleported to a losers cell. Also you should add buttons from 1 through to 3 that way the warden can decided how many winners there will be from each stage.

4. Cell games such as undertail where your rewarded base on skill, but make it so it has a lower chance of spawning a gun or teleporting. 

5. Please do not add invis boxes.


RE: GIVING AWAY 0.04BTC and KEYS - Crona - 07-01-2018

make harry potter map with dragons and hidden doors and shit