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Full Version: Ideas for Invex's servers upon return
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Yo,

Few Ideas sprung to mind about things that I think should be implemented, changed or simply new features that I believe would make the server:
A) more appealing to new players
B) inspire more players to stay
C) Increase player satisfaction
*Some ideas are Jailbreak specific.

1. Increase cost of skins, trails, tracers etc to make it seem like more of an achievement to acquire the better tier skins and items, at one point everyone had thousands of excess credits and not much point to the store system/current point gathering system.

2. Increase cost of game altering equipment IE: Jetpack obviously not pay to win levels of increase but everyone having jetpack with how powerful jetpack was made it near impossible to CT and extremely easy for terrorists to rebel making games literally how long can the cts survive.

3. Instill clear rules around Nazism of ct's which is something I know I was bad for but I feel I still created somewhat of a fun experience but alas I'm currently brushing up on my Cs:go skills (of what little there ever was) and playing jailbreak on other servers and am finding that I have near no idea where I am to go, what alot of the commands are asking of us as T's and am just dying over and over creating an extremely aggravating non fun experience which is making me not want to play on the server im on.

4. Add a coinflip system. Pretty straight forward but a very fun way to spend those hard earned creds.

5.Have multiple ranks where some ranks have the ability to mute players, call admin, gag, call votekicks etc (Obviously this is up to staff to decide what ranks would get what powers) I feel this is a useful way to maintain order when no admins are around.

6. Give harsh punishments to players found to be Racist, Abusive, Harrassing others and generally being a minge.
I feel this is something Invex failed on last time, at one point saying Nigger was an instant punishment, for some reason at some point it just became common speak and commonly used, I believe this led to a culture of abusiveness and toxicity and generally aided in Invex's decline ruining the experience for most and causing a lot of players choosing to not play anymore.

7. My mostest big brain idea
Instill an ingame report system where any player can report another for reasons ie: freekill, freewound, have the reportee report with a statement, give the reported a popup to respond in and then once they have responded this gets put into a queue for admins to check up on and add slays etc. obviously this is a huge thing to ask and would have a lot to create to make this system possible but the benefits of having said system are massive.

Not many Ideas at the moment but I'm sure more will come about. Angel

EDIT:

8. Daily gift for return players, Basically return every day and claim prizes, they will have to be very small prizes early on but the current server I play on gmod has a system where you can claim a daily gift up until 30 days concurrently where you get the better prizes the more daily claims, once you hit 30 days concurrent it resets back to 1.
-Obviously prizes for daily gifts start out at like day 1 50 credits day 2 75 ... day 10 200 credits  day 30 2k etc. Obviously not up for me to decide and measure out what prizes are suitable but yeah just an idea.




I agree with this mostly, and another thing I'd like to add with the credit system is that there was no way to really get rid of your credits, so as a way of creating a "gold sink" into the system I take inspiration from OSRS and more specifically bots. There are dicing bots that roll from 1-100 and 55+ wins so you have less chance of winning than losing, I'm sure you get where I am going with this but I have another option as well. Staking (which is 50/50 odds) had an update relatively recently that introduced another "gold sink" which I suggest if you were to be able to coinflip other players, essentially there is a tax which could be used in CSGO. As an example if you bet 100 credits 50/50 odds against another player the winner gets 180 not 200 the percentages are also based on the amount of credits bet for example 10000 might be 1% tax whereas 10000000 is 2.5%. These values can be adjusted but these are my thoughts if there were to be gambling added for credits, as an earlier point mentioned the cost of skins/jetpack/etc being too cheap.
I mean although I am all for free speech and shit, hearing little children say coon cheese then giggling into their mic wasn't fun for anyone.

I like the idea of the coin toss thing, because I distinctly remember having 100k credits and perm vip with no use for them. I understood why the staff team took away gifting, but I liked giving new players credits for bhop and jetpack, I really do remember how long it took to grind for those credits legitimately. Maybe put a cooldown on the !gift command (1 gift per day) also with a limit on how much you can gift.
frick racism
All suggestions sound positive and would definitely benefit the invex community both old and new.

Coin Toss is a must in my opinion, I feel that having that chance of go big or go home gives me a sense of excitement but if adding this then the cost of all things would have to go slightly up.

Another suggestion would be to add more awards on the forums for things such as most valuable player of the month, so you already have warden and rebel but this new award would be for the player just making the whole server experience for others a better one.

Excited to see invex finally making a return
maybe... just maybe...

(spin the wheel)
https://invex.gg/showthread.php?tid=11037
(15-09-2019/12:19 PM)Adolf Hitler Wrote: [ -> ]maybe... just maybe...

(spin the wheel)
https://invex.gg/showthread.php?tid=11037

If the staff team or were to implement the spin the wheel the credits wouldn't be an insane amount and if there is an increase of hat prices and stuff the chance of getting one would have to be quite low just to balance the playing field
(15-09-2019/12:26 PM)Ease Wrote: [ -> ]
(15-09-2019/12:19 PM)Adolf Hitler Wrote: [ -> ]maybe... just maybe...

(spin the wheel)
https://invex.gg/showthread.php?tid=11037

If the staff team or byte were to implement the spin the wheel the credits wouldn't be an insane amount and if there is an increase of hat prices and stuff the chance of getting one would have to be quite low just to balance the playing field

Yeah ofc but if it is implemented with the coin toss I personally think it will boost the popularity of invex as well as make more peeps play regularly.