Invex Gaming - Gaming Community
[JAILBREAK] Assassination Contracts for T's - Printable Version

+- Invex Gaming - Gaming Community (https://invex.gg)
+-- Forum: General (https://invex.gg/forumdisplay.php?fid=11)
+--- Forum: Suggestions (https://invex.gg/forumdisplay.php?fid=71)
+---- Forum: Rejected (https://invex.gg/forumdisplay.php?fid=105)
+---- Thread: [JAILBREAK] Assassination Contracts for T's (/showthread.php?tid=2021)

Pages: 1 2 3 4


Assassination Contracts for T's - Prince - 12-04-2016

Hey fellas!

Lately when I'm bored and there are quite a lot of players online JB, I tend to hold some Assassination Contracts for the T's and I was thinking.. maybe it would be an interesting suggestion to be implemented IF there is a way to do so. Other players have mentioned it being fun the way I've done it, and if the T is successful, they are given credits as it is a contract kill.

How it works:

- Each round ONE individual T will be assigned to an Assassination Contract to a TARGET; ONE CT.
- This T will then have 10 seconds to accept the contract otherwise passed on to another T.
- Once accepted, this T will have an ENTIRE round to accomplish his mission.
- If this T is successful, he shall be granted CREDITS as it is a contract kill. (If this suggestion is accepted, I suggest probably 50-100 credits as it's harder than you think to accomplish, and would be a great way for players to get more credits.. but not too much to make it too easy)
- If the T dies before assassinating the TARGET.. Mission Unsuccessful. Aborted.
- If the TARGET dies, but NOT from the T selected.. Mission Unsuccessful. Aborted.

Ideas if implemented:

- Only activated if there are at least 12 players online. (Due to CT:T ratio thing & would only be fun if there are a lot of players so not the same person gets chosen repeatedly)
- Make sure Contracts aren't given out to the same person. Chooses a new player every round (Previously selected can't be chosen again for another 3 rounds, to make it fair)
-Disabled during special days.

Also, this wouldn't be a game that people could cheat, considering GHOSTING is not permitted anyways.

Let me know what you guys think! Smile


RE: Assassination Contracts for T's - Jepson - 12-04-2016

+1 really good idea, would be awesome if this was implemented.


RE: Assassination Contracts for T's - gutterfucker - 12-04-2016

I'd actually really like this. It was pretty sick to have some extra tension with Prince breathing down my proverbial neck on TeamSpeak when he gave me a contract to kill Byte, which I failed. There's nothing I have to add, it's an all-around solid and viable concept.
It'd also help to further set us apart from other JB servers. We're actually doing really, really well in terms of playerbase right now, we may as well keep it that way with custom plugins like this.


RE: Assassination Contracts for T's - Josh - 12-04-2016

+1 maybe disable it during special days tho as it may be unfair. Really good idea. Hope this gets Implemented!


RE: Assassination Contracts for T's - Prince - 12-04-2016

(12-04-2016/10:11 PM)SneakyStovell Wrote: +1 maybe disable it during special days tho as it may be unfair. Really good idea. Hope this gets Implemented!

Oh yeah woops. Thought I forgot to add something haha thanks for reminding Smile


RE: Assassination Contracts for T's - Kye - 12-04-2016

+1 Great idea, though the T should probably not be allowed to attempt the assaintion during LR as it is extremly easy to just rebel. Other than that would be great to see in game.


RE: Assassination Contracts for T's - Triple - 12-04-2016

+1, I already have had some contracts (failed them all rip). They are a fun challenge for the T's.
Would be really cool if this could properly implemented into the server.


RE: Assassination Contracts for T's - Prince - 12-04-2016

(12-04-2016/10:16 PM)Kye Wrote: +1 Great idea, though the T should probably not be allowed to attempt the assaintion during LR as it is extremly easy to just rebel. Other than that would be great to see in game.

Oh yep. Well, I've experienced having given a T a contract and he survived til LR period. I usually end up stating when a contract is Unsuccessful/Aborted so players can know. I guess this could be implemented too if the idea is approved.
So then, people would know if the CONTRACT KILLER is still alive by the end. It would help CT's to be cautious Wink


RE: Assassination Contracts for T's - Soona - 12-04-2016

Maybe more points should be given to LR winners too so it balances out the play styles. It is a cool idea though.


RE: Assassination Contracts for T's - gandalf - 12-04-2016

+1