Hey fellas!
Lately when I'm bored and there are quite a lot of players online JB, I tend to hold some Assassination Contracts for the T's and I was thinking.. maybe it would be an interesting suggestion to be implemented IF there is a way to do so. Other players have mentioned it being fun the way I've done it, and if the T is successful, they are given credits as it is a contract kill.
How it works:
- Each round ONE individual T will be assigned to an Assassination Contract to a TARGET; ONE CT.
- This T will then have 10 seconds to accept the contract otherwise passed on to another T.
- Once accepted, this T will have an ENTIRE round to accomplish his mission.
- If this T is successful, he shall be granted CREDITS as it is a contract kill. (If this suggestion is accepted, I suggest probably 50-100 credits as it's harder than you think to accomplish, and would be a great way for players to get more credits.. but not too much to make it too easy)
- If the T dies before assassinating the TARGET.. Mission Unsuccessful. Aborted.
- If the TARGET dies, but NOT from the T selected.. Mission Unsuccessful. Aborted.
Ideas if implemented:
- Only activated if there are at least 12 players online. (Due to CT:T ratio thing & would only be fun if there are a lot of players so not the same person gets chosen repeatedly)
- Make sure Contracts aren't given out to the same person. Chooses a new player every round (Previously selected can't be chosen again for another 3 rounds, to make it fair)
-Disabled during special days.
Also, this wouldn't be a game that people could cheat, considering GHOSTING is not permitted anyways.
Let me know what you guys think!
Lately when I'm bored and there are quite a lot of players online JB, I tend to hold some Assassination Contracts for the T's and I was thinking.. maybe it would be an interesting suggestion to be implemented IF there is a way to do so. Other players have mentioned it being fun the way I've done it, and if the T is successful, they are given credits as it is a contract kill.
How it works:
- Each round ONE individual T will be assigned to an Assassination Contract to a TARGET; ONE CT.
- This T will then have 10 seconds to accept the contract otherwise passed on to another T.
- Once accepted, this T will have an ENTIRE round to accomplish his mission.
- If this T is successful, he shall be granted CREDITS as it is a contract kill. (If this suggestion is accepted, I suggest probably 50-100 credits as it's harder than you think to accomplish, and would be a great way for players to get more credits.. but not too much to make it too easy)
- If the T dies before assassinating the TARGET.. Mission Unsuccessful. Aborted.
- If the TARGET dies, but NOT from the T selected.. Mission Unsuccessful. Aborted.
Ideas if implemented:
- Only activated if there are at least 12 players online. (Due to CT:T ratio thing & would only be fun if there are a lot of players so not the same person gets chosen repeatedly)
- Make sure Contracts aren't given out to the same person. Chooses a new player every round (Previously selected can't be chosen again for another 3 rounds, to make it fair)
-Disabled during special days.
Also, this wouldn't be a game that people could cheat, considering GHOSTING is not permitted anyways.
Let me know what you guys think!
It's not unusual..