Hi I think invex deserves more weeb senior members and I believe I should be senior member because I contribute a lot to invex and I am friendly to most (mean to anime haters)
Bounty Hunter (1.04):
- Fixed bug where sometimes a player wouldn't get their bounty refunded if other player left server
- Fixed bug where sometimes a bounty wouldn't be listed in the sm_bl list
Redie (2.4.1 rev 2):
- Fixed bug where redie would not work at all for 1 player on the server
Self Mute (1.05):
- Fixed bug where sometimes a player could not be self-muted
Rems Weapons !RW (V3.04):
- Fixed bug where !rw menu would not work/be bought up for 1 player on the server
Rems Gloves !RG (V1.09):
- Fixed bug where gloves would stack for 1 player on the server
Wardentools Changes (2.10):
- Rewrite code with new naming convention
- Improved targetting accuracy when highlighting prisoners
- Reduce flickering of beams for long duration beams
- Make beam spawning more effecient
- Fix weapon stripper to correctly strip all weapons
- Fix shark menu memory leak
- Fix particle beam memory leak
- Fix team deathmatch memory leak
- Fix freezebomb memory leak
- Fix SpecialDay Team Deathmatch memory leak
- Fix bug where both the infected and non-infected could all die in a zombie day triggering 2 Round End being triggered (potentially fixes 'you can't start a specialday' bug even though last round was not a specialday)
Ladder Gravity Fix (1.01):
- Fixed bug where sometimes a player wouldn't have the fix applied to them
CT Bans (1.6.1.4 - BYTE):
- Fixed bug where player would sometimes not be swapped of CT after getting a CT ban
Self Mute (1.05):
- Fixed bug where sometimes a player could not be self-muted
Rems Weapons !RW (V3.04):
- Fixed bug where !rw menu would not work/be bought up for 1 player on the server
Rems Gloves !RG (V1.09):
- Fixed bug where gloves would stack for 1 player on the server
I've tweaked the weapon accuracy in the air to be more responsive client side.
When dropping with the AWP now, it should no longer shake in the air as you fall and the scope shouldn't be blurry.
It should also sync up the animations in a nicer way.