For jailbreak there is a certain rule (ct 13), this rule is:
"CT13: Rebelling PRISONERS may request to SURRENDER. This means they will ask the WARDEN for forgiveness and follow the WARDENS instructions. TheWARDEN must acknowledge this request and accept or deny it (without tricking/changing mind)."
Personally i rebel a lot, and 99% of the time i either ask in chat or voice chat to come back (surrendering), as running away is fun but, i like playing map games. Anyway after asking in chat i have the freedom of a bird. Basically i can do anything (map games, jump around ct's, ect) until the warden acknowledges my request to come back. I use this to my advantage on so many occasions (if you've ever played with me, you would know), as this grants me time to get a primary or secondary firearm or just hide for a little bit before hunting.
Now, since i've been playing jailbreak on invex, rebelling has always added a sense of difficulty and danger, but as of recently i'm honestly finding rebelling easy (i'm not trying to be cocky, being 100% modest). Especially if i surrender and just run off being invulnerable (until acknowledged).
I'de like to implant something along these lines either as a new rule or into rule ct-13, "If you are to surrender, you have to wait for the warden to acknowledge your request. You must be button frozen and not move until told to. You must wait for the wardens reply before you come back (he grants you the opportunity to come back) or before you run away (he denies your request).
This can easily be tampered, i just want to add something along those lines. This will disadvantage me personally so so much, however i feel as it makes rebelling a challenge and something more exciting. As of now all you need to do is ask in chat to surrender, then you have time to get a gun, since the ct's can't kill you for moving. Then you can spray them all down.
Hopefully this rule can be changed, so we can add the element of rebelling more difficult and exciting.
thanks, nate
"CT13: Rebelling PRISONERS may request to SURRENDER. This means they will ask the WARDEN for forgiveness and follow the WARDENS instructions. TheWARDEN must acknowledge this request and accept or deny it (without tricking/changing mind)."
Personally i rebel a lot, and 99% of the time i either ask in chat or voice chat to come back (surrendering), as running away is fun but, i like playing map games. Anyway after asking in chat i have the freedom of a bird. Basically i can do anything (map games, jump around ct's, ect) until the warden acknowledges my request to come back. I use this to my advantage on so many occasions (if you've ever played with me, you would know), as this grants me time to get a primary or secondary firearm or just hide for a little bit before hunting.
Now, since i've been playing jailbreak on invex, rebelling has always added a sense of difficulty and danger, but as of recently i'm honestly finding rebelling easy (i'm not trying to be cocky, being 100% modest). Especially if i surrender and just run off being invulnerable (until acknowledged).
I'de like to implant something along these lines either as a new rule or into rule ct-13, "If you are to surrender, you have to wait for the warden to acknowledge your request. You must be button frozen and not move until told to. You must wait for the wardens reply before you come back (he grants you the opportunity to come back) or before you run away (he denies your request).
This can easily be tampered, i just want to add something along those lines. This will disadvantage me personally so so much, however i feel as it makes rebelling a challenge and something more exciting. As of now all you need to do is ask in chat to surrender, then you have time to get a gun, since the ct's can't kill you for moving. Then you can spray them all down.
Hopefully this rule can be changed, so we can add the element of rebelling more difficult and exciting.
thanks, nate