25-03-2018/03:19 AM
(This post was last modified: 25-03-2018/03:23 AM by Kinq. Edited 1 time in total.
Edit Reason: updated
)
(24-03-2018/09:24 PM)Mathew_1 Wrote:+1, Razor speak for yourself(24-03-2018/05:25 PM)50 Wrote: Bigloop literally kills the playercount when it gets voted for. It lasts for about 2 rounds then everyone gets bored of constantly bhopping, then going up elevator, then some more bhopping.
Just today there were 18 people on dust2, the map changed to bigloop and by the end of bigloop 90% of the server had left.
This and @"ihaveanafro"'s reply are the only valid points to argue that bigloop should be removed.
The map is definitely repetitive. I feel like if there were more boosts and tricks you could do it would be a lot better.
But Razor literally none of your points were correct at all, as if you couldn't think of this point.
However instead of suggesting that bigloop should straight up be removed, surely there are other ways to deal with this.
If we are able to, decrease the rounds on the map to only 5-10 rounds rather than 15.
Or, we could even find a bigloop with more boosts and tricks, however I think this would be rather difficult to find.
Thoughts on this idea? 50 aru @boostmeister @ihaveanafro Beax @"lil bro" Sir Lagalot Razor Chappo
EDIT: it could save this thread some slack because so many people are talking about bigloop