17-04-2016/12:54 AM
(17-04-2016/12:41 AM)gegmin Wrote:[*](17-04-2016/12:01 AM)Trident Wrote: Bunch of crying babies.. there is nothing wrong with the map... if you are a good warden & a good CT you'll have all exits (Legally) covered..[*]
Instead of half the CT's standing there picking there bums... That's what rebellers look for .. people who ain't exactly paying attention.. thats how i always get kills at the start of the round.. cause half the CT's are to busy eith
[*] Arguing with someone
[*]Being stupid and bunny hopping around all over the place
[*]Spraying almost all there ammo at other CT's
[*]Can't aim to hit the side of a barn.
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All Ct's stop that rubbish.. it would be perfectly fine every map... that is as well if there is a decent warden.
Why are those issues seemingly exclusive to Obama, then? I think it's less "lol bad ct's get good" and rather a genuine issue with the map.
For one, there's a goddamn fucking teleporter to the armoury, and it's near impossible to guard that without camping it in the early round.
Instead of everyone in this thread dismissing people that have an issue with the map by calling them bad, perhaps you guys should show half a sense of conversational decency and address the points we've made.
Specifically:
The position of armoury; Warden always has back to it unless given reason to turn around.
AND
Teleporter to armoury; utter bullshit, far too overpowered. I'd be happy if this was removed with no other changes.
I agree 100%. The vent leading to armoury is stupid, its so easily accessible, and if we have a CT looking in armoury every now and then, they would be called out for "armoury camping" and people will be annoyed with the player..