05-04-2017/03:03 AM
fastdl.invexgaming.com.au/fastdl/InvexG/11176/demo/04-04-2017-1654-am_must2.dem.bz2
Another demo will be explaining more in-depth what I see
Ticks
22000 - Crosshair placed very close to the box, opponent attempts to wide peek and gets insta-popped. Llama does this a lot and it is essentially inhuman.
I believe in getting lucky but these shots are way to consistent
40000 - Same thing
61000 - crosshair not on the guy when he deags him
94000
I suggest watching the demo as a whole, the ticks I pointing out are things to me that are extremely hard to justify. What I really didn't like about this demo is he always aims exactly where the opponent spawns. There is lots of subtle tracing where it looks related to player movement. A thing I noticed about how he always gets the spawns correct is that he will look away from there area occasionally but be centralized around the box where the opponent actually is. Also in the entirety of the demo nearly all the shots are insane, many many 1 pops from the deag. Just someone something to consider.
Another demo will be explaining more in-depth what I see
Ticks
22000 - Crosshair placed very close to the box, opponent attempts to wide peek and gets insta-popped. Llama does this a lot and it is essentially inhuman.
I believe in getting lucky but these shots are way to consistent
40000 - Same thing
61000 - crosshair not on the guy when he deags him
94000
I suggest watching the demo as a whole, the ticks I pointing out are things to me that are extremely hard to justify. What I really didn't like about this demo is he always aims exactly where the opponent spawns. There is lots of subtle tracing where it looks related to player movement. A thing I noticed about how he always gets the spawns correct is that he will look away from there area occasionally but be centralized around the box where the opponent actually is. Also in the entirety of the demo nearly all the shots are insane, many many 1 pops from the deag. Just someone something to consider.