14-06-2017/08:19 PM
My Thoughts. (in red)
- Suicide bomb (with a decreased radius to the surf suicide bomb) - 1500-3500 credits $ Remove.
- USP - 1200-2000 credits $ Remove.
- Medishot - 200+ credits $*
- HE Grenade - 400+ Credits $
- Flashbang (same as HE) $* 200 credits.
- Molotov/incend - 600-800 credits $ 500 credits.
- Smoke - 600 credits $* 200 credits
- Extending onto the gun check idea (forgot who suggested it) maybe that for CT - 1000+ credits * idk what this is.
- Tac nade - 1000 credits $* 500 credits
Extra Jetpack fuel 1.0-1.4 1500 credits *$ (might lead to map exploits)
New cell 1000 credits $ (could be unbalanced) Remove.
Armour 800 credits $ (no helmet)
Armour 1300 credits $ (helmet)
Zeus 800 credits $* 600 credits.
Extra RTV 1300+ credits $* (could be op) Remove.
Player model test (works the round after) 250 credits $* <---- good idea
- Suicide bomb (with a decreased radius to the surf suicide bomb) - 1500-3500 credits $ Remove.
- USP - 1200-2000 credits $ Remove.
- Medishot - 200+ credits $*
- HE Grenade - 400+ Credits $
- Flashbang (same as HE) $* 200 credits.
- Molotov/incend - 600-800 credits $ 500 credits.
- Smoke - 600 credits $* 200 credits
- Extending onto the gun check idea (forgot who suggested it) maybe that for CT - 1000+ credits * idk what this is.
- Tac nade - 1000 credits $* 500 credits
Extra Jetpack fuel 1.0-1.4 1500 credits *$ (might lead to map exploits)
New cell 1000 credits $ (could be unbalanced) Remove.
Armour 800 credits $ (no helmet)
Armour 1300 credits $ (helmet)
Zeus 800 credits $* 600 credits.
Extra RTV 1300+ credits $* (could be op) Remove.
Player model test (works the round after) 250 credits $* <---- good idea