15-06-2017/09:10 AM
My thoughts:
- Suicide bomb (with a decreased radius to the surf suicide bomb) - 1500-3500 credits $ would be cool I guess
- USP - 1200-2000 credits $ 1000 credits*
- Medishot - 200+ credits $* 400 credits*
- HE Grenade - 400+ Credits $ good
- Flashbang (same as HE) $* 300 credits
- Molotov/incend - 600-800 credits $ 400 credits*
- Smoke - 600 credits $* 150 credits
- Extending onto the gun check idea (forgot who suggested it) maybe that for CT - 1000+ credits * guessing this was the idea about the gun hidden from your player model idea made a few months back, too op, remove.
- Tac nade - 1000 credits $* 250 credits*
Extra Jetpack fuel 1.0-1.4 1500 credits *$ (might lead to map exploits) remove.
New cell 1000 credits $ (could be unbalanced) why? Remove.
Armour 800 credits $ (no helmet) remove and only make it so you can buy 100% armour (below)
Armour 1300 credits $ (helmet) shorten to 800 credits
Zeus 800 credits $* this is good, but 800 credits is way too much for a one use weapon, 100-200 seems better.
Extra RTV 1300+ credits $* (could be op) too hard to do I believe, plus would steer map changing process away from an actual vote.
Player model test (works the round after) 250 credits $* there's already a thread showcasing skins, so there's no need for this.
- Suicide bomb (with a decreased radius to the surf suicide bomb) - 1500-3500 credits $ would be cool I guess
- USP - 1200-2000 credits $ 1000 credits*
- Medishot - 200+ credits $* 400 credits*
- HE Grenade - 400+ Credits $ good
- Flashbang (same as HE) $* 300 credits
- Molotov/incend - 600-800 credits $ 400 credits*
- Smoke - 600 credits $* 150 credits
- Extending onto the gun check idea (forgot who suggested it) maybe that for CT - 1000+ credits * guessing this was the idea about the gun hidden from your player model idea made a few months back, too op, remove.
- Tac nade - 1000 credits $* 250 credits*
Extra Jetpack fuel 1.0-1.4 1500 credits *$ (might lead to map exploits) remove.
New cell 1000 credits $ (could be unbalanced) why? Remove.
Armour 800 credits $ (no helmet) remove and only make it so you can buy 100% armour (below)
Armour 1300 credits $ (helmet) shorten to 800 credits
Zeus 800 credits $* this is good, but 800 credits is way too much for a one use weapon, 100-200 seems better.
Extra RTV 1300+ credits $* (could be op) too hard to do I believe, plus would steer map changing process away from an actual vote.
Player model test (works the round after) 250 credits $* there's already a thread showcasing skins, so there's no need for this.
none of ur goddamn business