19-06-2017/09:39 PM
(19-06-2017/09:23 PM)Byte Wrote: Just FYI this is confirmed as being added to Jailbreak.Byte maybe not a gun because there's a hotcell already so if we added gun to this, this will just be a boring game. Basically ct's will always die at the first 3-5mins.
In the mean time the credit prices and items have to be decided.
My personal opinion:Other rules need to be considered:
- -1 on suicide bomb (too OP)
- USP will have to have limited ammo (could be a glock instead to make it less OP)
- -1 on HE grenade
- -1 on Armour (based on CT/T etc, this should be set for you anyway)
Some points to think about and discuss.
- Window of purchase may need to be restricted (similar to special day starts). Maybe you can only buy within first 20 seconds of round or something? What if a special day starts, you would lose your stuff? Refund needed? Maybe you can only buy after 1 minute has passed?
- If you can buy at anytime, some things become OP (like a gun). Putting an unarmed T in a cell becomes dangerous as they could come back out with a gun etc ruining the strategy in the game.
- Some things should be CT or T only. Tact nades should be CT weapons unless dropped on death.
- There needs to be a limit on purchases otherwise some people will have a stacked kit every round. Maybe you can only buy 1-2 items per round max? Or you can only buy every X rounds or something.
- Credit prices seem a little too high. Only those with a lot of credits could afford them. They can be lowered to more reasonable prices once I analyse the average credits balances on Jailbreak.