(05-03-2016/09:35 PM)Byte Wrote:(05-03-2016/09:13 PM)Big_moist Wrote: On JB there is a mode to make CT's sharks, and they get blinded for 30 seconds and are usually thrown into a pit of ts to knife them, Before the ct is blinded they should have a beacon set (just before their blinded) so they don't get knifed by all the ts when the shark timer ends. I was just playing a game and this happened and it kinda sucks, please consider.
Also there a people mass free killing on JB then disconnecting and not getting any bans, if there was like a log or something that can record this shit so they can get a ct ban that would b great, thanks
We have logs. If they freekill and leave just remember the name/time and make an abuse report.
As for the suggestion yeah as soon as the shark ends the CT is still in the pit which means he can get killed quickly.
I'm thinking about giving the shark damage immunity for 10 seconds after they are no longer the shark?
This way they will take 0 damage for 10 seconds which should be more than enough to get them out or to make them a shark again?
Or instead of immunity they can keep the super high HP for an extra 10 seconds?
Do you think thats good?
We just had 3 rounds in a row of hackers frekilling all ts, need something dude, they have names that admins can't ban using chat so they have to !admin and by then every t is ded
(05-03-2016/09:35 PM)Byte Wrote:(05-03-2016/09:13 PM)Big_moist Wrote: On JB there is a mode to make CT's sharks, and they get blinded for 30 seconds and are usually thrown into a pit of ts to knife them, Before the ct is blinded they should have a beacon set (just before their blinded) so they don't get knifed by all the ts when the shark timer ends. I was just playing a game and this happened and it kinda sucks, please consider.
Also there a people mass free killing on JB then disconnecting and not getting any bans, if there was like a log or something that can record this shit so they can get a ct ban that would b great, thanks
We have logs. If they freekill and leave just remember the name/time and make an abuse report.
As for the suggestion yeah as soon as the shark ends the CT is still in the pit which means he can get killed quickly.
I'm thinking about giving the shark damage immunity for 10 seconds after they are no longer the shark?
This way they will take 0 damage for 10 seconds which should be more than enough to get them out or to make them a shark again?
Or instead of immunity they can keep the super high HP for an extra 10 seconds?
Do you think thats good?
Thanks good aswell