17-10-2017/12:16 PM
(16-10-2017/11:12 PM)Lil Bro Wrote:(16-10-2017/09:29 AM)Sausage Wrote: -1 ecksss deee
(just wants contributions tbh)
600th post
Getting a contribution wasnt my intention when I made this suggestion. Rebel is honestly a terrible map, and I'm quite sure many would agree with me. I am attempting to make this map somewhat decent. Let me start off by saying that this is a jailcamp map. Whenever this map is played, the only thing that happens for the duration of the map is jailcamping / telecamping / spawncamping. Let me start off with spawncamping. When rounds end, the surviving players carry their weapons over to the next round. Most players would start the map off by going and getting deagle. Once players acquire the deagle they are teleported back to spawn. The surviving players from the last round would usually camp spawn with the M4's / AK's they have carried over. Since players are not given armour on this map the players spawn camping have a significant advantage over the players getting deagle due to aim punch, and having the advantage of being able to shoot the players who have come through the teleporter first. Allowing the players to have armour during this round will atleast give many players a fighting chance to kill these spawn campers due to aim punch no longer being a factor. Another suggestion I have made is to remove weapons after round end (just like they used to on bigloop) and this would be essential in ridding or atleast mitigating the amount of spawn camping that happens at the start of the rounds. (This paragraph on spawn camping also relates to jailcamping and telecamping)
So @Sausage I'm sorry if this looked like a desperate attempt at gaining a contribution, and sure who wouldn't love a contribution, however my true intention in making this suggestion was a genuine attempt in bettering the condition of the map, because as of right now I feel as though the map is where most rule breaking takes place.
Wtf Masta did you teach him how to write an essay