29-10-2017/05:11 PM
Thank to everyone who played during Comp Night.
If you were a no-show (on time) or a late drop out, you will not be playing during the next comp night.
I have the list but you know who you are. 10 people total are banned from the next comp night. 1 person was not banned for leaving early due to our 1 hour long delay (they stayed for 3 hours).
If I can setup the server and commit hours of my time setting everything up and running the night, you can learn to show up or bother even PM'ing me about not showing up with enough notice.
People need to learn what '100%' able to play means. If you don't know if you can make it or show up, THEN DON'T SIGN UP AT ALL.
First post has been updated with the giveaway winners. Grats to Pincho and CHEF.
You can also see the links to download demos + end of game screencaps/score pictures.
Youtube VODs are also on the way but keep in mind they take a lot of effort to make.
Once they are up, this thread will be closed.
If you have any general feedback for Comp Night including format, server settings, teams etc I'd like to hear it.
Personally I will focus on a new player selection formula to try and minimise delays from people not showing up last minute etc.
If you were a no-show (on time) or a late drop out, you will not be playing during the next comp night.
I have the list but you know who you are. 10 people total are banned from the next comp night. 1 person was not banned for leaving early due to our 1 hour long delay (they stayed for 3 hours).
If I can setup the server and commit hours of my time setting everything up and running the night, you can learn to show up or bother even PM'ing me about not showing up with enough notice.
People need to learn what '100%' able to play means. If you don't know if you can make it or show up, THEN DON'T SIGN UP AT ALL.
First post has been updated with the giveaway winners. Grats to Pincho and CHEF.
You can also see the links to download demos + end of game screencaps/score pictures.
Youtube VODs are also on the way but keep in mind they take a lot of effort to make.
Once they are up, this thread will be closed.
If you have any general feedback for Comp Night including format, server settings, teams etc I'd like to hear it.
Personally I will focus on a new player selection formula to try and minimise delays from people not showing up last minute etc.