06-12-2017/11:30 PM
(This post was last modified: 06-12-2017/11:41 PM by asriel. Edited 3 times in total.)
Well, Admins will be monitoring guards and how they order the prisoners around this is much more reliable than having a quiz about the rules in a 10 second period, the quiz ruins the flow of the game and is a bother for people that just want to play.
If a admin deems them unworthy they would perform the necessary actions to approach the situation.
The 10 second time period won't work in several situations, long rules (Of course you could shorten it but that would only make them not as in depth or the reader could not have high comprehension skill as your expectations meet we do have quite a bit of a young demographic), doing something real quick and coming back and missing the rule check (fixing your mic, drinking a drink etc.) , there would be AFK CTs at the start of the round (how would this work on clouds? 3/5 CTs doing quiz before they can actually attempt to guard? This goes for the MOTD suggestion as well) and a 30 minute CT ban not doing a quiz is quite harsh its situational.
Also eliminates their chance to actually gain experience to guard, and MAKE mistakes? A rule can outline what to do but not how to do it.
If you want a short-fix (not going to actually dive into it), get a few questions as you join !guard pops up and there is no timer because this encourages the player to actually search the rule up and it would be refreshed into their mind and not pressure them completely, the timer and punishment eradicating the fun aspect of guarding and feeling like you're in class again with a strict and boring teacher doing a hard test.
Thus the preference would be not to implement this because of experience, learning and having fun are removed through the proposal, in my opinion this would not remove the amount of rules being breached a suggestion has been brought to light similarly to this before and was rejected fyi -1.
If a admin deems them unworthy they would perform the necessary actions to approach the situation.
The 10 second time period won't work in several situations, long rules (Of course you could shorten it but that would only make them not as in depth or the reader could not have high comprehension skill as your expectations meet we do have quite a bit of a young demographic), doing something real quick and coming back and missing the rule check (fixing your mic, drinking a drink etc.) , there would be AFK CTs at the start of the round (how would this work on clouds? 3/5 CTs doing quiz before they can actually attempt to guard? This goes for the MOTD suggestion as well) and a 30 minute CT ban not doing a quiz is quite harsh its situational.
Also eliminates their chance to actually gain experience to guard, and MAKE mistakes? A rule can outline what to do but not how to do it.
If you want a short-fix (not going to actually dive into it), get a few questions as you join !guard pops up and there is no timer because this encourages the player to actually search the rule up and it would be refreshed into their mind and not pressure them completely, the timer and punishment eradicating the fun aspect of guarding and feeling like you're in class again with a strict and boring teacher doing a hard test.
Thus the preference would be not to implement this because of experience, learning and having fun are removed through the proposal, in my opinion this would not remove the amount of rules being breached a suggestion has been brought to light similarly to this before and was rejected fyi -1.