17-12-2017/08:26 AM
This might interest some people.
Its the comparisons of the different hitboxes for 1 of the 10 new player models.
Its a time consuming process but its better to perfect the hitbox now rather than have a bad/decent hitbox.
You can see the original models hitbox is not too bad but too thick around the legs and arms as well as the body.
It also has a huge head that doesn't match the actual size of the player models head.
The middle models hitbox is autogenerated.
It basically boxes everything to the boundaries.
This is a good place for me to starting point for me to manually edit the hitbox.
The last models hitbox is perfected.
The hitbox outlines the player model exactly using a combination of boxes/spheres.
Its very unlikely for you to hit the player model and not register a hit with such a hitbox.
In otherwords, the hit reg would be very good on it.
PS: These take so damn long to do, I've only one 1/10 new skins but hopefully I can finish them up eventually.
Its the comparisons of the different hitboxes for 1 of the 10 new player models.
Its a time consuming process but its better to perfect the hitbox now rather than have a bad/decent hitbox.
You can see the original models hitbox is not too bad but too thick around the legs and arms as well as the body.
It also has a huge head that doesn't match the actual size of the player models head.
The middle models hitbox is autogenerated.
It basically boxes everything to the boundaries.
This is a good place for me to starting point for me to manually edit the hitbox.
The last models hitbox is perfected.
The hitbox outlines the player model exactly using a combination of boxes/spheres.
Its very unlikely for you to hit the player model and not register a hit with such a hitbox.
In otherwords, the hit reg would be very good on it.
PS: These take so damn long to do, I've only one 1/10 new skins but hopefully I can finish them up eventually.