24-10-2016/04:10 PM
Would there be a cooldown so you can't just buy usps over and over and maybe only 1 mag for guns either wise it would be op for the users with lots of credits
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Ye | 24 | 82.76% | |
Nah | 5 | 17.24% | |
Total | 29 vote(s) | 100% |
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Consumables Jailbreak
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24-10-2016/04:10 PM
Would there be a cooldown so you can't just buy usps over and over and maybe only 1 mag for guns either wise it would be op for the users with lots of credits
I don't know what you guys are talking about, the USP consumable is fine. If it was like 4k, someone like vulture would only be able to use it about 8 times till it runs out and he has to get another 30,000 credits which would take fucking ages. That's only 8 rounds and all of his credits are gone, less than 1 map. I'd say 2k would be a reasonable amount for a USP, especially if it's for 1 round only. The gun check is way too expensive.
I personally would never buy it if it was 1k. I'm not spending 1k for 1 round of non rebelling, given that there might not even be a banana with a gun. The only reason I'd buy something like that for 1k if we had a gun checker inventory that we can use when we need, not having to buy it before the round to use it. I'm not saying that we should just have a consumables inventory in general, since having the ability to spawn one of your USP's out of your inventory whenever you want would be way too op. Edit: How do you intend this works? Buy it when you need or buy it in a 30 second timeframe at the start of the round? I thought you'd do all consumables within a 30 second timeframe, like the buy menu, but the gun checker could be seperate to this, being able to use it whenever you want. I don't know how the VIP's would feel about the ability to buy a tac grenade since that's one of their main advantages to being VIP, having a 66% higher chance of getting it. The Zeus could also be a little bit expensive more since it's pretty damn powerful I also have a question, what's the last item on the list, 'player model test'?
24-10-2016/05:23 PM
Maybe a better idea would be to buy a chance metre that would increase your chance of getting a hot cell. Neutral
24-10-2016/05:39 PM
(24-10-2016/04:43 PM)Squidward Wrote: If it was like 4k, someone like vulturevulture is poor. (24-10-2016/04:43 PM)Squidward Wrote: I don't know what you guys are talking about, the USP consumable is fine. If it was like 4k, someone like vulture would only be able to use it about 8 times till it runs out and he has to get another 30,000 credits which would take fucking ages. That's only 8 rounds and all of his credits are gone, less than 1 map. I'd say 2k would be a reasonable amount for a USP, especially if it's for 1 round only. The gun check is way too expensive. ^ A player model test would essentially be something that would work the round after where you could test any player model for that round (includes VIP models) As I said the values could be changed to balance so yeah the zeus should be highish Tac nades being as expensive as listed probably won't be bought enough to take away the advantage that VIP's get And I was thinking just buying it whenever, as to why the prices are so expensive although again, this is changeable (24-10-2016/04:10 PM)Muffin Wrote: Would there be a cooldown so you can't just buy usps over and over and maybe only 1 mag for guns either wise it would be op for the users with lots of credits Yeah, but even if there wasn't a cooldown it wouldn't be very broken as after 5-6 rounds even people with 30k+ will have no credits left. (24-10-2016/05:39 PM)n8 Wrote:(24-10-2016/04:43 PM)Squidward Wrote: If it was like 4k, someone like vulturevulture is poor. Oh yea, he gave them all away didn't he xD (24-10-2016/06:10 PM)Razor Wrote:(24-10-2016/04:43 PM)Squidward Wrote: I don't know what you guys are talking about, the USP consumable is fine. If it was like 4k, someone like vulture would only be able to use it about 8 times till it runs out and he has to get another 30,000 credits which would take fucking ages. That's only 8 rounds and all of his credits are gone, less than 1 map. I'd say 2k would be a reasonable amount for a USP, especially if it's for 1 round only. The gun check is way too expensive. Hmm, a USP whenever you want sounds super op xD I know it's expensive but still, very op
14-06-2017/08:11 PM
Bumping this as it's a pretty good idea and has been on my mind for a while.
Maybe if you buy a consumable you get given it the next round, being given it straight away while in a stack for example would be way too OP.
none of ur goddamn business
14-06-2017/08:17 PM
+1 what a way to spend credits
14-06-2017/08:19 PM
My Thoughts. (in red)
- Suicide bomb (with a decreased radius to the surf suicide bomb) - 1500-3500 credits $ Remove. - USP - 1200-2000 credits $ Remove. - Medishot - 200+ credits $* - HE Grenade - 400+ Credits $ - Flashbang (same as HE) $* 200 credits. - Molotov/incend - 600-800 credits $ 500 credits. - Smoke - 600 credits $* 200 credits - Extending onto the gun check idea (forgot who suggested it) maybe that for CT - 1000+ credits * idk what this is. - Tac nade - 1000 credits $* 500 credits Extra Jetpack fuel 1.0-1.4 1500 credits *$ (might lead to map exploits) New cell 1000 credits $ (could be unbalanced) Remove. Armour 800 credits $ (no helmet) Armour 1300 credits $ (helmet) Zeus 800 credits $* 600 credits. Extra RTV 1300+ credits $* (could be op) Remove. Player model test (works the round after) 250 credits $* <---- good idea
14-06-2017/08:32 PM
(This post was last modified: 14-06-2017/08:32 PM by PhoeniX. Edited 1 time in total.)
I think that all of these are good, just remove the pistol which is too op. and maybe you have to buy them within 1minute of the round? or like 30 seconds within the round so people just don't buy it when theyre ina the stack, and as some other people have stated there can be a cool down like every 5 rounds or something.
EDIT: Why is Harik looking at this thread lmao nangs |
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