26-04-2016/06:26 PM
So i'm making this post as I will be updating/fixing the last request plugin a little bit.
As far as I can tell, we have the latest version of the plugin but there are still some minor issues with the plugin.
Me and Tick reviewed them.
Knife fight third person - Will probably be removed, it is a bit buggy
Hot potato - Adding new feature to teleport back the winner to their starting position (so they dont die due to prisoner picking a death spot)
No scope rounds - Add proper no scope to plugin (instead of scoping then unscoping, make it so you cant scope at all), also add back button to noscope menu
Russian roullete teleport - Same thing as hot potato teleport
Jump contests - Remove entirely
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New LR's
I am also taking requests for new LR's to be added.
The current list of suggestions are here as well as my thoughts on how hard/fun they would be:
As far as I can tell, we have the latest version of the plugin but there are still some minor issues with the plugin.
Me and Tick reviewed them.
Knife fight third person - Will probably be removed, it is a bit buggy
Hot potato - Adding new feature to teleport back the winner to their starting position (so they dont die due to prisoner picking a death spot)
No scope rounds - Add proper no scope to plugin (instead of scoping then unscoping, make it so you cant scope at all), also add back button to noscope menu
Russian roullete teleport - Same thing as hot potato teleport
Jump contests - Remove entirely
-------------------
New LR's
I am also taking requests for new LR's to be added.
The current list of suggestions are here as well as my thoughts on how hard/fun they would be:
- Zeus fights with high health (unlimited ammo)
- HE only nade fights (unlimited nades)
- Slap knife fights (each knife does no damage but launches people in the air, you win by making other person take too much fall damage).
- Scavenger hunt (a bunch of guns are spawned in a radius around you, you pick up guns and each one you pick up is worth 1 point. Person with least points dies after XX seconds).