23-02-2016/09:13 AM
(This post was last modified: 04-02-2017/11:13 AM by Forgotten. Edited 2 times in total.
Edit Reason: Added info for V2.0
)
What is warden tools?
Warden tools is a menu that the warden can use to run special days, toggle game effects and more.
This thread will briefly explain all the warden tools options.
Main Menu
1. Draw Tools - Brings up a submenu with useful drawings tools and highlighting tools
2. Game Tools - Brings up a submenu with game effects and toggles
3. Special Day - Allows you to set a special day, the menu must be used for all special days!
4. Perform Mic Check - Allows you to perform a mic check. All alive CT's have 15 seconds to use their mic or else they will be moved to the prisoners (T) team instantly.
5. Priority Speaker [Toggle] - Toggles priority speak (default is off). If priority talk is on, all prisoners are muted whenever the warden speaks. The warden can use this toggle to combat loud prisoners.
Draw Tools
1. Spawn Beam - Spawns a beam (aka beacon) on the ground. This beam will last for some seconds and can be used to move T's from location to location.
2. Set Colour - Allows you to set a colour for beams. Various different colours are available. Note that the black colour does not work for beams, and the white colour does not work for highlighting. (red default)
3. Toggle Beam Duration - Allows you to pick a beam duration which determines how long each future beam you spawn will last. Duration ranges from 10 seconds - 60 seconds (20 second default).
4. Laser [Toggle] - Toggles a laser that you can use to draw. The laser follows your crosshairs path.
5. Highlight Prisoner - Allows you to highlight a prisoner a specific colour based on currently chosen colour from option 2 (set colour).
6. Clear Highlights - Clears all highlighting from all prisoners.
Game Tools
1. Reset T Health (100hp) - Reset the health of all prisoners to 100. Only to be used prior to map games if unbalanced prisoner health causes the game to become unfair.
2. Freezebomb Prisoners (Toggle) - Freezes all CTs after a 10 second countdown. Then the highest and lowest jumps are printed into CT chat. Warden can decide what to do with winners and losers.
3. Blind Prisoners (Toggle) - Allows you to pick a beam duration which determines how long each future beam you spawn will last. Duration ranges from 10 seconds - 60 seconds (20 second default).
4. Make CT Shark (30 seconds) - Makes a CT a shark for 30 seconds. Sharks have 32000 health but are blind!
5. Highlighted Team Deathmatch (Toggle) - This option can only be enabled if two or more teams (highlight colours) have been set up using Draw Tools - Highlight Prisoners. Once enabled, highlighted prisoners can damage other highlighted prisoners from different teams (different highlighted colours). Note that highlighted prisoners can still rebel against CT's. Team deathmatch ends when only one team remains or if the warden turns off team deathmatch manually. See this thread for a video tutorial: https://www.invexgaming.com.au/showthread.php?tid=1023
6. Slap Prisoners - Slaps every prisoner a single time. Must only be used for skill based games.
Special Days
1. Freeday - Simple freeday. Prisoners can do what they want and go where they want.
2. Custom special day - For custom special days the warden comes up with.
3. Hide and Seek day - When enabled, CTs are frozen wherever they are. A spawn beacon is also placed underneath the warden. CT's are all given 32000 health and all prisoners are teleported to the spawn beacon in 10 seconds.
4. Warday - When enabled, a spawn beacon is placed underneath the warden. Prisoners are then teleported to the spawn beacon in 30 seconds and the warday begins. It is best to place the spawn beacon inside the armoury so prisoners have quick access to guns.
5. Zombie Day - Can only be started when there are 3+ alive players. When enabled, all players are frozen wherever they are. A spawn beacon is also placed underneath the warden. All players are teleported to the spawn beacon in 10 seconds. Then, every player has 60 seconds to run and hide. After this time, two players are randomly picked to be 'infected'. The infected have a bloody screen, have 3000 health, can run extra fast and have lower gravity. Their job is to hunt the non-infect and infect them too. The infected can die if they lose too much health. At 6 minutes time remaining, the infected start to burn and lose hp rapidly. The winner of the round is the non infected if they kill all infected or survive long enough, otherwise the infected win.
6. FFA Deathmatch Day - When enabled, all players are frozen wherever they are. A spawn beacon is also placed underneath the warden. All players are teleported to the spawn beacon in 10 seconds. Then, every player has 60 seconds to run and hide. After this time, players can kill each other in normal FFA deathmatch circumstances. Teaming is not allowed, you must play solo.
7. Team Deathmatch Day - Can only be started when there are 4+ alive players. When enabled, all players are frozen wherever they are. A spawn beacon is also placed underneath the warden. All players are teleported to the spawn beacon in 10 seconds. Then, every player has 60 seconds to run and hide. After this times, people are split up into even teams (one team might have 1 extra player though).
The total number of teams depend on the number of players:
2 teams if <= 10 players
3 teams if 11-20 players
4 teams if 21-30 players
5 teams if 31-40 players
Each team is associated to a colour in this order:
Red, Blue, Green, Yellow, Black
After players are put into a team, they are coloured their team colours and cannot damage teammates. Players must then track down their teammates and hunt enemies (players on other teams).
A HUD is also present to help you keep track of teammates and enemies.
Teaming across teams is not allowed on this day (you must actively try to kill people not on your designated team).
8. Hunger Games Day - When enabled, all players are frozen wherever they are. A spawn beacon is also placed underneath the warden. All players are teleported to the spawn beacon in 10 seconds. Then, every player has 60 seconds to run and hide. After this time, each player is given a random primary, secondary and 1 grenade. They are also given random health between 100 and 150 as well as full armour. Players have to hunt down other players using the guns they have or make their way to the armoury to get better guns. Teaming is allowed. It is against the rules to be inside armory or take weapons from inside armoury during the 60 seconds hide time.
9. One In The Chamber Day - When activated, all players are frozen where they are, and after 10 seconds they are teleported to the warden's spawn beacon. Players then have 60 seconds to run around the map until a deagle is given to them with ONE bullet, if a bullet hits a player, it is an instant kill, it then gives back one bullet. If you fail to hit the player, you're able to knife the player to get a bullet back, a knife is also an instant kill. The last man remaining wins! Teaming is NOT allowed, camping armoury and medic isn't allowed as well.
Warden tools is a menu that the warden can use to run special days, toggle game effects and more.
This thread will briefly explain all the warden tools options.
Main Menu
1. Draw Tools - Brings up a submenu with useful drawings tools and highlighting tools
2. Game Tools - Brings up a submenu with game effects and toggles
3. Special Day - Allows you to set a special day, the menu must be used for all special days!
4. Perform Mic Check - Allows you to perform a mic check. All alive CT's have 15 seconds to use their mic or else they will be moved to the prisoners (T) team instantly.
5. Priority Speaker [Toggle] - Toggles priority speak (default is off). If priority talk is on, all prisoners are muted whenever the warden speaks. The warden can use this toggle to combat loud prisoners.
Draw Tools
1. Spawn Beam - Spawns a beam (aka beacon) on the ground. This beam will last for some seconds and can be used to move T's from location to location.
2. Set Colour - Allows you to set a colour for beams. Various different colours are available. Note that the black colour does not work for beams, and the white colour does not work for highlighting. (red default)
3. Toggle Beam Duration - Allows you to pick a beam duration which determines how long each future beam you spawn will last. Duration ranges from 10 seconds - 60 seconds (20 second default).
4. Laser [Toggle] - Toggles a laser that you can use to draw. The laser follows your crosshairs path.
5. Highlight Prisoner - Allows you to highlight a prisoner a specific colour based on currently chosen colour from option 2 (set colour).
6. Clear Highlights - Clears all highlighting from all prisoners.
Game Tools
1. Reset T Health (100hp) - Reset the health of all prisoners to 100. Only to be used prior to map games if unbalanced prisoner health causes the game to become unfair.
2. Freezebomb Prisoners (Toggle) - Freezes all CTs after a 10 second countdown. Then the highest and lowest jumps are printed into CT chat. Warden can decide what to do with winners and losers.
3. Blind Prisoners (Toggle) - Allows you to pick a beam duration which determines how long each future beam you spawn will last. Duration ranges from 10 seconds - 60 seconds (20 second default).
4. Make CT Shark (30 seconds) - Makes a CT a shark for 30 seconds. Sharks have 32000 health but are blind!
5. Highlighted Team Deathmatch (Toggle) - This option can only be enabled if two or more teams (highlight colours) have been set up using Draw Tools - Highlight Prisoners. Once enabled, highlighted prisoners can damage other highlighted prisoners from different teams (different highlighted colours). Note that highlighted prisoners can still rebel against CT's. Team deathmatch ends when only one team remains or if the warden turns off team deathmatch manually. See this thread for a video tutorial: https://www.invexgaming.com.au/showthread.php?tid=1023
6. Slap Prisoners - Slaps every prisoner a single time. Must only be used for skill based games.
Special Days
1. Freeday - Simple freeday. Prisoners can do what they want and go where they want.
2. Custom special day - For custom special days the warden comes up with.
3. Hide and Seek day - When enabled, CTs are frozen wherever they are. A spawn beacon is also placed underneath the warden. CT's are all given 32000 health and all prisoners are teleported to the spawn beacon in 10 seconds.
4. Warday - When enabled, a spawn beacon is placed underneath the warden. Prisoners are then teleported to the spawn beacon in 30 seconds and the warday begins. It is best to place the spawn beacon inside the armoury so prisoners have quick access to guns.
5. Zombie Day - Can only be started when there are 3+ alive players. When enabled, all players are frozen wherever they are. A spawn beacon is also placed underneath the warden. All players are teleported to the spawn beacon in 10 seconds. Then, every player has 60 seconds to run and hide. After this time, two players are randomly picked to be 'infected'. The infected have a bloody screen, have 3000 health, can run extra fast and have lower gravity. Their job is to hunt the non-infect and infect them too. The infected can die if they lose too much health. At 6 minutes time remaining, the infected start to burn and lose hp rapidly. The winner of the round is the non infected if they kill all infected or survive long enough, otherwise the infected win.
6. FFA Deathmatch Day - When enabled, all players are frozen wherever they are. A spawn beacon is also placed underneath the warden. All players are teleported to the spawn beacon in 10 seconds. Then, every player has 60 seconds to run and hide. After this time, players can kill each other in normal FFA deathmatch circumstances. Teaming is not allowed, you must play solo.
7. Team Deathmatch Day - Can only be started when there are 4+ alive players. When enabled, all players are frozen wherever they are. A spawn beacon is also placed underneath the warden. All players are teleported to the spawn beacon in 10 seconds. Then, every player has 60 seconds to run and hide. After this times, people are split up into even teams (one team might have 1 extra player though).
The total number of teams depend on the number of players:
2 teams if <= 10 players
3 teams if 11-20 players
4 teams if 21-30 players
5 teams if 31-40 players
Each team is associated to a colour in this order:
Red, Blue, Green, Yellow, Black
After players are put into a team, they are coloured their team colours and cannot damage teammates. Players must then track down their teammates and hunt enemies (players on other teams).
A HUD is also present to help you keep track of teammates and enemies.
Teaming across teams is not allowed on this day (you must actively try to kill people not on your designated team).
8. Hunger Games Day - When enabled, all players are frozen wherever they are. A spawn beacon is also placed underneath the warden. All players are teleported to the spawn beacon in 10 seconds. Then, every player has 60 seconds to run and hide. After this time, each player is given a random primary, secondary and 1 grenade. They are also given random health between 100 and 150 as well as full armour. Players have to hunt down other players using the guns they have or make their way to the armoury to get better guns. Teaming is allowed. It is against the rules to be inside armory or take weapons from inside armoury during the 60 seconds hide time.
9. One In The Chamber Day - When activated, all players are frozen where they are, and after 10 seconds they are teleported to the warden's spawn beacon. Players then have 60 seconds to run around the map until a deagle is given to them with ONE bullet, if a bullet hits a player, it is an instant kill, it then gives back one bullet. If you fail to hit the player, you're able to knife the player to get a bullet back, a knife is also an instant kill. The last man remaining wins! Teaming is NOT allowed, camping armoury and medic isn't allowed as well.