21-04-2016/11:03 PM
Not sure how to phrase this post, so I'll just ramble:
The map secrets (speed and lowgrav) should be off limits to CTs. Not only because they make rebelling extremely difficult, but because it causes the CTs to spam over each-other for the first ~20-30 seconds.
Ontop of this, the CTs then become a lot more aggressive with their movement -- I constantly see CTs with speed bait multiple times a round by running straight through / past stacks of Ts, because they simply don't feel like there's any chance of them dying.
Not really sure how to deal with it. Removing them from the map is a little lame, but would solve the problems without adding more rules to an already extremely long list. Thoughts from everyone?
The map secrets (speed and lowgrav) should be off limits to CTs. Not only because they make rebelling extremely difficult, but because it causes the CTs to spam over each-other for the first ~20-30 seconds.
Ontop of this, the CTs then become a lot more aggressive with their movement -- I constantly see CTs with speed bait multiple times a round by running straight through / past stacks of Ts, because they simply don't feel like there's any chance of them dying.
Not really sure how to deal with it. Removing them from the map is a little lame, but would solve the problems without adding more rules to an already extremely long list. Thoughts from everyone?