I understand that I'm, not the most liked member of the community and that what I did was completely unnecessary and wrong. But I do believe that I should be allowed a second chance. And anyway isn't a perm ban a little bit excessive for abuse, after all, people used to only get 7 days for releasing personal info *cough* Forgotten *cough*
Anyhow I would love a second chance and be able to play with you all again :^)
DDOS attacks should be handled somewhat better now.
MySQL server has more RAM/CPU to use (CSGO server MySQL usage should be very fast now)
Web server has more resource in general, should no longer have slow periods/crash
Various other nice improvements
Bugs
If you notice any bugs or features no longer working on forums/servers related to this update.
Post them below or in a bug report.
1 Side Effect
We use Cloudflare to protect our website from DDOS threats.
However, recently due to issues with Cloudflare and ISP's Telstra/Optus, our traffic is being routed to San Jose, California instead of Sydney, Australia before its sent to you.
This adds an additional 200ms-1second to each page load making it seem like the website is really slow when its really not.
Unfortunately, Cloudflares $20 plan does not fix this and their next tier (which does fix it) is $200 per month which is obviously out of our budget.
Anyway, we are hoping the ISPs actually partner with Cloudflare to fix this within the next month or 2.
Alternatively Cloudflare may bring out a cheaper plan which fixes this.
Really lame issue overall but out of our control.
PS: This isn't a new thing, just thought I mention it here, it was affecting our old setup as well.
Tracing through walls with his spray, had really twitchy aim when spraying.
Will add ticks after demo downloads http://fastdl.invexgaming.com.au/fastdl/...rd.dem.bz2
3000-5500 Knows where to aim off of spawn, prefires when the CT jumps over, also traces through a wall and tries to noscope the CT.
5800-7200 Doesn't check any corners only looks towards the player, preaims the corner he peeks.
7800-10200 Knows that he's afk, doesn't check corners goes straight to him. Also watch the bhops afterwards.
13000-round end Looks directly at him at the start, traces him through the wall and prefires at around 13500 also knows when he is peeked or not and prefires the corner, just pretty sus.
16000-18000 Knows exactly where he is from spawn again, prefires him as he peeks.
20500-22000 Same as before, traces him through a wall from spawn and kills him.
28000-31000 Basically just tracing the whole time.
he constantly telecamps, this was only once though he never slayed and denied the fact that he ever telecamped saying i infact tried to telecamp him and he "turned on me"
He always seems to do it on dust2 idk about other maps. Once demos are synced i'm sure i'll find more then the 1 occasion.
Added the attempted telecamps to show that he really does this a lot... (sometimes fails) but that's besides the point, if he didn't fail it would have ended with a telecamp.