So recently I have come up with the idea to make an tutorial. It took me a while to come up with the idea but here it is, a guide to all special days!
Lets Get Started
Hide N Seek: Description: Hide N Seek is the jailbreak version of the childhood game hide n seek. Prisoners (Terrorists) have to find a spot which then they can choose to sit and hide or just play “Hide N Go Seek” which is where you’re moving around most of the time.
Information:
Guards have 32000 health
As a Prisoner if you shoot a gun while a Guard is looking you can be shot.
All Prisoners spawn with 65HP so they can be 1- shot kill with the right click.
Rules:
No Auto-Bhop or Jetpacking
Guards can only knife Prisoners to kill. (unless Prisoner shoots gun while a Guard is near then the Prisoner can be shot.)
Prisoners cannot camp armory or medic.
Guards must be actively hunting remaining Prisoners.
Message Once Day Has Been Selected:
Hide and seek day has started! CTs are frozen for 90 seconds. Prisoners will be teleported to the start beacon in 10 seconds.
Warday:
Description: Guards VS Prisoners, A fierce special day which Warden Chooses a place for his fellow Guards to camp which they have to defend from the epic rush of Prisoners
Rules:
Must be actively hunting all Guards as Prisoners.
Warden must spawn all prisoners in armory.
Guards must remain in the confines of where the Warden has stated the warday will be held.
Message Once Day Has Been Selected:
This round is a warday! Prisoners will be teleported to the start beacon in 30 seconds.
Zombie Day:
Description: The Apocalypse is coming! Two players become zombies and have to find all the remaining survivors and turn them into zombies! A one-click knife will turn the survivors into zombies.
Information:
Zombies have 3000 health which they can be killed.
Zombies catch on fire at 6:00 which slowly starts to kill them but they can still infect other players.
Rules:
No Auto-Bhop or Jetpacking
Survivors cannot camp armory or medic (zombies can’t go in to medic so they don’t die quickly. This is also delaying the round.
Zombies must be actively hunting survivors
Message Once Day Has Been Selected. This round is a Zombie Day! All players will be teleported to the start beacon in 10 seconds. You then have 60 seconds to run!
FreeForAll(FFA):
Description: Your by yourself “free for all” no teaming a loud just you vs your fellow Prisoners and Guards.
Information:
You get your own guns from armory
Actively hunting other alive players starts at 8:00 with a beacon placed on your body and others.
If there is no winner by 6:00 then all alive players will be slayed
Rules:
No teaming
No camping Armory or Medic
Must be actively hunting at 8:00 when the beacons pop up on to your body.
Message Once Day Has Been Selected:
This round is a FFA Deathmatch day! All players will be teleported to the start beacon in 10 seconds. You then have 60 seconds to gather weapons and hide!
Team DeathMatch(TDM):
Description: You are put into teams with different players on the servers, you fight to the death with your team and hope to kill all other players (who are not on your team)
Information:
You get your own guns from armory.
Actively hunting other alive players starts at 8:00 with a beacon placed on your body and others.
If there is no winner by 6:00 then all alive players will be slayed
Teams are highlighted in different colours to show what team other players are on.
Your name tag and others will switch to the colour that your team is on. This can be used to see what team others are on.
Rules:
No camping Armory or Medic.
Must be actively hunting at 8:00 when the beacons pop up on to your body.
Message Once Day Has Been Selected:
This round is a Team Deathmatch day! All players will be teleported to the start beacon in 10 seconds. You then have 60 seconds to gather weapons and hide!
Hunger Games:
Description: The Hunger Games on Invex is quite different than to the books or the movies. Instead of a cornucopia you’ll be given random guns and health to battle with making the fight more random and fun.
Information:
Random health and guns will be given out.
Armory IS allowed to be camped AFTER random guns have been spawned but before is not allowed.
Teaming is allowed.
Actively hunting other alive players starts at 8:00 with a beacon placed on your body and others.
If there is no winner by 6:00 then all alive players will be slayed
Rules:
Camping Medic is not allowed, Armory is not allowed to be camped before random guns have been spawned.
Must be actively hunting at 8:00 when the beacons pop up on to your body.
Message Once Day Has Been Selected:
This round is a Hunger Games day! All players will be teleported to the start beacon in 10 seconds. You then have 60 seconds to hide!
Custom Special Day: Description: Pretty simple, you (the Warden) make the rules, and decide what happens. It plays out as a normal round though.
Round Modifiers:
Description: Round modifiers are used to add a twist to the round to come. Warden still gives out orders and the round is played out normally. Information:
Round is played out normally
Different Modifiers:
Walking Day (auto-locked on shift walk) (Lunaei day)
Low Gravity Day ( Jump really high)
Fast Walking Day (Movement speed upped a lot)
Freeday:
Free days are always used at the start of a new map to let people join into the server but you can set them as a special day not including "first day freeday" (waste of a special day)
Information: - Guards/Warden can only order prisoners with these commands.
Guns K.O.S
Knifing Distance K.O.S
Rebellers K.O.S
ESP FFA Special Day:
Description: Just sounds like an FFA Special day? Right, well that’s where your wrong. ESP means that you have wallhacks to help your journey on being the champion.
Information:
You have wallhacks on this day.
All players have 100HP
Free For All, No teaming!
Rules:
No teaming at all.
Warden must spawn players in armory.
No camping armory or medic.
Message Once Day Has Started:
This round is a ESP FFA Deathmatch day! All players will be teleported to the start beacon in 10 seconds. You then have 60 seconds to gather weapons before ESP is turned on!
Thank you for reading this whole tutorial (if you did at least) If I have missed something like a rule or something and I will add it in. Thanks to Jochz, nuggetyboy , n8 and Forgotten for a bit of info creating this.
For jailbreak there is a certain rule (ct 13), this rule is:
"CT13: Rebelling PRISONERS may request to SURRENDER. This means they will ask the WARDEN for forgiveness and follow the WARDENS instructions. TheWARDEN must acknowledge this request and accept or deny it (without tricking/changing mind)."
Personally i rebel a lot, and 99% of the time i either ask in chat or voice chat to come back (surrendering), as running away is fun but, i like playing map games. Anyway after asking in chat i have the freedom of a bird. Basically i can do anything (map games, jump around ct's, ect) until the warden acknowledges my request to come back. I use this to my advantage on so many occasions (if you've ever played with me, you would know), as this grants me time to get a primary or secondary firearm or just hide for a little bit before hunting.
Now, since i've been playing jailbreak on invex, rebelling has always added a sense of difficulty and danger, but as of recently i'm honestly finding rebelling easy (i'm not trying to be cocky, being 100% modest). Especially if i surrender and just run off being invulnerable (until acknowledged).
I'de like to implant something along these lines either as a new rule or into rule ct-13, "If you are to surrender, you have to wait for the warden to acknowledge your request. You must be button frozen and not move until told to. You must wait for the wardens reply before you come back (he grants you the opportunity to come back) or before you run away (he denies your request).
This can easily be tampered, i just want to add something along those lines. This will disadvantage me personally so so much, however i feel as it makes rebelling a challenge and something more exciting. As of now all you need to do is ask in chat to surrender, then you have time to get a gun, since the ct's can't kill you for moving. Then you can spray them all down.
Hopefully this rule can be changed, so we can add the element of rebelling more difficult and exciting.
Simple, all i want is a demo section added to the abuse report template. Too many reports are made without demos. If no demo is needed cause you have recorded evidence then n/a. ByteHello World
So I was watching a youtube video and seen that this sever had glowing gloves and player models that change your hand and if we could do this that would be great