okso im doing this coz yolo.
so you need to write a fake life story and the best will win a prize. this will be judged by me and some other peeps.
it must include:
a @"gegmin" reference
the word "shat"
how you were born (detailed)
examples for story":
my name if banna. I was born in your basement with a fat kid named @"gegmin" as the doctor. I had a pet dragon which shat on me. the end
(this is a shit example. make yours nicer.)(idk what im doing. im dumb sorry)
Creds up for grabs and I can give some out for Surf 1V1 retakes and the other ones.
You purchase Blaze rods from the Mob drops section in the shop, Then you buy cobble stone in the blocks section. After doing this you craft brewing stands (One stack of blaze rods to 3 stacks of cobble) Then sell the brewing stands in the Misc section.
So I've noticed this happening around 4-5 times but when Ski has been chosen occasionally the server goes down or takes A REALLY LONG TIME to load but it's only been doing it recently to me. Soona
[UI] – Adjusted Spectator Graphs: Replaced HSP and economy stats with Enemies Flashed and Utility Damage. – Added main menu UI to register for a new beta. [MAPS] – Tulip — Various bug and exploit fixes – Mirage — Vandalism – Moved Nuke to the Active Duty map group. – Moved Inferno to the Reserves […]
Today, we’re reintroducing Nuke to the Active Duty map group, and moving Inferno to the reserves. Nuke will be featured as one of the seven maps played at the CS:GO Major Championship at ESL One Cologne 2016. So queue up, put it through its paces, and send us your feedback!
Not sure how to phrase this post, so I'll just ramble:
The map secrets (speed and lowgrav) should be off limits to CTs. Not only because they make rebelling extremely difficult, but because it causes the CTs to spam over each-other for the first ~20-30 seconds.
Ontop of this, the CTs then become a lot more aggressive with their movement -- I constantly see CTs with speed bait multiple times a round by running straight through / past stacks of Ts, because they simply don't feel like there's any chance of them dying.
Not really sure how to deal with it. Removing them from the map is a little lame, but would solve the problems without adding more rules to an already extremely long list. Thoughts from everyone?