19-06-2015/06:13 PM
(This post was last modified: 22-06-2015/03:31 PM by Hello World.)
Not sure if it's because i used it in conjunction with voteevent, but using voteevent followed by voteff causes ff to remain enabled.
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19-06-2015/06:13 PM
(This post was last modified: 22-06-2015/03:31 PM by Hello World.)
Not sure if it's because i used it in conjunction with voteevent, but using voteevent followed by voteff causes ff to remain enabled.
19-06-2015/08:42 PM
(19-06-2015/06:13 PM)reminiscences Wrote: Not sure if it's because i used it in conjunction with voteevent, but using voteevent followed by voteff causes ff to remain enabled. voteff turns on friendly fire and keeps it on. Some event rounds turn friendly fire on for 1 round only and turn it back off. You may not have the permissions to turn friendly fire back off so probably avoid using voteff (as I think there is no way to turn it off, unless maybe you voteff again?).
20-06-2015/07:42 PM
yeah, we dont have the level to manually disable it and voteff twice in a row doesnt turn it off.
20-06-2015/08:12 PM
(20-06-2015/07:42 PM)reminiscences Wrote: yeah, we dont have the level to manually disable it and voteff twice in a row doesnt turn it off. Right, giving all admins the CVAR|RCON flags is not something I want to do. However, I could specifically add a friendly fire toggle command which also turns on proper damaging (so allies are treated as enemies)? ie: Code: !toggleff or !ff I'd still expect admins to put up a vote to see if people want to play with friendly fire on for a few rounds. They should also turn it off before they leave and SHOULD NOT use it during event rounds that use ff if it means it breaks the event. This would also allow you to run some nice event rounds as well (ie set a knife only round and then toggle ff, now you have FFA knife only which is neat (need to manually turn it off later though)). I'll make the plugin later tonight before I sleep and put it on the server. |
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