As one of the least nazi wardens in jailbreak, I have to agree with Acid.
No one likes Nazi wardens and guards, personally I feel people on CT that insist that they need to be Nazi are trying to cover up the fact they are terrible CTs. This is usually why I emphasize that rebels should be forgiven (since usually it's a stray nade, decoy, Molotov, or flash bang which has no real chance of actually doing anything) and jumping up and down on the spot isn't something to kill Ts for.
People usually tell me if the guards aren't Nazi you can't control the prisoners, they say I'm crazy for not enforcing Nazi guards (even if score is heavily T sided), but I have noticed that if you cut people a little slack they are usually a lot more receptive and cooperative as a whole. I know a few players which usually rebel 24/7 not rebel if the warden is fair/decent.
In essence I believe that Nazi guards generally mean bad CTs and It's difficult to find guards who aren't extremely trigger happy and who can actually warden well/at all.
End note: Post turned into an essay lol
Edit: I still have more to rant about this topic so I edited my post
Here's a scenario: warden says Nazi guards and to rush to beacon as he places.
Something happens that distracts most of the Ts (like Trident bhopping away lols)
Warden places another beacon but doesn't say he did.
Some Ts run to beacon, rest are slaughtered for not paying attention and Nazi guards means no warnings need to be given.
This scenario shows why Nazi isn't fun at all.
No one likes Nazi wardens and guards, personally I feel people on CT that insist that they need to be Nazi are trying to cover up the fact they are terrible CTs. This is usually why I emphasize that rebels should be forgiven (since usually it's a stray nade, decoy, Molotov, or flash bang which has no real chance of actually doing anything) and jumping up and down on the spot isn't something to kill Ts for.
People usually tell me if the guards aren't Nazi you can't control the prisoners, they say I'm crazy for not enforcing Nazi guards (even if score is heavily T sided), but I have noticed that if you cut people a little slack they are usually a lot more receptive and cooperative as a whole. I know a few players which usually rebel 24/7 not rebel if the warden is fair/decent.
In essence I believe that Nazi guards generally mean bad CTs and It's difficult to find guards who aren't extremely trigger happy and who can actually warden well/at all.
End note: Post turned into an essay lol
Edit: I still have more to rant about this topic so I edited my post
Here's a scenario: warden says Nazi guards and to rush to beacon as he places.
Something happens that distracts most of the Ts (like Trident bhopping away lols)
Warden places another beacon but doesn't say he did.
Some Ts run to beacon, rest are slaughtered for not paying attention and Nazi guards means no warnings need to be given.
This scenario shows why Nazi isn't fun at all.