12-06-2016/10:07 PM
I'll implement this, sounds sick.
Zombie day was annoying to implement but I still did it.
I have an idea, what if there is a damage modifier as you gain kills?
Ie if you kill a bunch of people your bullets start doing idk 20%-%100% more damage?
So hp and damage start building up. Maybe knife kills or kills with shitty weapons could increase damage modifier more? This would probably work best as a separate day with armoury weapons (ie no weapon spawns).
There is also another idea (which is kind of like a variation).
There are checkpoints of time (ie every 1 minute), if you don't have a kill within a checkpoint your hp is halved. And you keep going. So even though you never die, you become weaker and weaker every minute or 30 seconds or whenever. People would start at lets say 400 hp to make it interesting.
Zombie day was annoying to implement but I still did it.
I have an idea, what if there is a damage modifier as you gain kills?
Ie if you kill a bunch of people your bullets start doing idk 20%-%100% more damage?
So hp and damage start building up. Maybe knife kills or kills with shitty weapons could increase damage modifier more? This would probably work best as a separate day with armoury weapons (ie no weapon spawns).
There is also another idea (which is kind of like a variation).
There are checkpoints of time (ie every 1 minute), if you don't have a kill within a checkpoint your hp is halved. And you keep going. So even though you never die, you become weaker and weaker every minute or 30 seconds or whenever. People would start at lets say 400 hp to make it interesting.