23-11-2017/11:19 AM
(This post was last modified: 23-11-2017/11:19 AM by Squidward. Edited 1 time in total.)
(23-11-2017/10:07 AM)pepedoge. Wrote: Can we add the rule that we the guard must prioritise non rebelling t's for LR.
For example if there are two non rebels and one rebel, and one of the non rebels moves an inch you cannot kill them because there is a T that is rebelling?
Sorry if that doesn't make sense. Forgotten?
Also I think to bring the rule back where you can kill into LR with roulette and other games like that would be a good idea.
a rebeller is a rebeller, if you don’t wanna be shot, don’t move...
and as for the other thing, there could be an issue with drawing the line between people losing a game, and people rebelling, on a map like summer, where all t’s except 1 could lose in 4 corners, but a lot might escape through the vent. All of them still lost the map game and if the new rule was implemented they should all die, although now they can free roam the map, and are rebelling. So what would happen in that situation?