07-01-2018/09:23 PM
(This post was last modified: 07-01-2018/09:52 PM by Juck. Edited 2 times in total.)
1. A game in which a t is put into a room, the guard starts it and the t is spawned with a unlimited grenades and must shoot them into a hoop/ring, once he gets the grenade into the hoop a new one spawns (maybe further away or covered by a obstacle) he must complete all the hoops before the timer runs out. If he does the t is teleported to a winner cell, and if he doesn't he is either teleported to a losers cell or slain by the map game.
2. Dodge course where the warden decides how many win, it would have to be odd numbers starting at 3 and working its way up. If you are hit by the obstacle you are teleported to a losers cell, the winners are all teleported to separate winning cells where a there is two buttons that say either kill or save. once all winning ts vote the losing cell is either opened or slain. (you could make it so if kill is chosen they are made to fight to the death or play a map game that kills.
3. Climb, bhop and surf all in one. A game where you start with either climb, surf or bhop and the winner is teleported to a winners cell whilst the rest are teleported to the next game. At the end all who didn't win either bhop, surf or climb are teleported to a losers cell. Also you should add buttons from 1 through to 3 that way the warden can decided how many winners there will be from each stage.
4. Cell games such as undertail where your rewarded base on skill, but make it so it has a lower chance of spawning a gun or teleporting.
5. Please do not add invis boxes.
2. Dodge course where the warden decides how many win, it would have to be odd numbers starting at 3 and working its way up. If you are hit by the obstacle you are teleported to a losers cell, the winners are all teleported to separate winning cells where a there is two buttons that say either kill or save. once all winning ts vote the losing cell is either opened or slain. (you could make it so if kill is chosen they are made to fight to the death or play a map game that kills.
3. Climb, bhop and surf all in one. A game where you start with either climb, surf or bhop and the winner is teleported to a winners cell whilst the rest are teleported to the next game. At the end all who didn't win either bhop, surf or climb are teleported to a losers cell. Also you should add buttons from 1 through to 3 that way the warden can decided how many winners there will be from each stage.
4. Cell games such as undertail where your rewarded base on skill, but make it so it has a lower chance of spawning a gun or teleporting.
5. Please do not add invis boxes.