16-01-2018/09:29 PM
(16-01-2018/05:20 PM)Squidward Wrote: yea, the only map I can recall this being relevant on is peanut, with the vent that leads to armoury hall. CT's can see through the vent and it's pretty annoying when the T can just sit on the other side of the vent, knowing they're invincible. They just have to wait for the CT's to leave, break through the vent, and run to armoury.
i don't think it's worth changing the rules because of this specific example though
neutral
i think peanuts is the only map (or at least one of the most played) that this can happen. it sucks that you have to wait for a t to fully break a vent before you can shoot, leaving very little time or health to fight back